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	<title>M16 - Revision history</title>
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	<updated>2026-05-14T18:58:09Z</updated>
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		<id>https://madnesscombat.wiki/index.php?title=M16&amp;diff=2413&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
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		<updated>2024-09-24T08:45:40Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:45, 24 September 2024&lt;/td&gt;
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		<author><name>Admin</name></author>
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		<id>https://madnesscombat.wiki/index.php?title=M16&amp;diff=2412&amp;oldid=prev</id>
		<title>M16&gt;Stickbro411 at 04:27, 2 September 2024</title>
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		<updated>2024-09-02T04:27:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| Title = Colt M-16&lt;br /&gt;
| image = &lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Image:M16 Nexus.png|The Colt M16 from Madness: Project Nexus (Classic)&lt;br /&gt;
Image: M16 MC2.png|The M16 with an M203 attachment from MC2, MC3, and Madness Interactive&lt;br /&gt;
Image: M16 MC4.png|The M16 from Madness Combat 4 and the updated Madness Interactive&lt;br /&gt;
Image: M16 MC6.png|The M16 with a scope from Madness Combat 6&lt;br /&gt;
Image: M16 Vomit.png|The M16 from Vomit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
| caption = &lt;br /&gt;
| Type = [[Rifle]]&lt;br /&gt;
| Attachments = [[M203]], [[laser sight]], [[scope]]&lt;br /&gt;
| Users = [[Hank J. Wimbleton|Hank]], [[Deimos]], [[Tricky]], [[grunt]]s, [[Agent|l33t agents]], [[A.T.P. Engineer|A.T.P. engineer]], [[A.T.P. Soldat|A.T.P. soldat]]s&lt;br /&gt;
| Kills = 24 (12 non-canon)&lt;br /&gt;
| Appearances =&lt;br /&gt;
*[[Madness Combat 2: Redeemer]]&lt;br /&gt;
*[[Madness Combat 3: Avenger]]&lt;br /&gt;
*[[Madness Combat 4: Apotheosis]]&lt;br /&gt;
*[[Madness Combat 6: Antipathy]]&lt;br /&gt;
*[[Incident: 100A]]&lt;br /&gt;
*[[Incident: 101A]]&lt;br /&gt;
*[[Incident: 110A]]&lt;br /&gt;
*[[Incident: 1000A]]&lt;br /&gt;
*[[ROMP.FLA]]&lt;br /&gt;
*[[Vomit]]&lt;br /&gt;
*[[Madness Interactive]]&lt;br /&gt;
*[[Madness: Project Nexus (Classic)]]&lt;br /&gt;
*[[MADNESS: Project Nexus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A military adaption of the [[AR-15]], the &amp;#039;&amp;#039;&amp;#039;Colt M-16&amp;#039;&amp;#039;&amp;#039; is an assault rifle chambered for the 5.56x45mm NATO round. It first appears in [[Madness Combat 2: Redeemer]] in the hands of [[Tricky]] with a [[M203|grenade launcher attachment]]. It reappears in [[Madness Combat 3: Avenger]], used by a [[grunt]] to fire at [[Hank J. Wimbleton|Hank]] with its grenade launcher. It is seen again in [[Madness Combat 4: Apotheosis]], but without a grenade launcher this time. In [[Madness Combat 6: Antipathy]], the M-16 has a scope and fires 3-round bursts. Hank uses one to clear out an entire [[Vehicle#Madness Combat 6: Antipathy|carriage]] of [[Agent|1337 agents]]. It was [[Deimos|Deimos&amp;#039;]] starting weapon in [[ROMP.FLA]], where he used it to kill several [[Agency Against Hank Wimbleton|A.A.H.W. units]] and mustached characters.&lt;br /&gt;
&lt;br /&gt;
In [[Madness Interactive]], it only fires single, semi-automatic shots. This gun is also seen in [[Incident: 100A]] for a short time, where a paintball masked agent holds it. The agent waits for the protagonists to appear, but he gets stunned by a [[flashbang]] and gets killed by [[Deimos]] with a grenade launcher that was attached to an AR-15. &lt;br /&gt;
&lt;br /&gt;
In [[Madness: Project Nexus (Classic)]], it is the fastest-firing rifle in the game, as well is one of the four weapons with the fastest fire rate, along with the [[M-11]], [[TMP|Steyr TMP]], and [[PM-9|Minebea PM-9]]. However, it also has the smallest magazine out of all of the rifles in the game with a measly 20 shots. The [[FAL]] also has the same magazine size.&lt;br /&gt;
&lt;br /&gt;
While the rifle itself does not appear in [[MADNESS: Project Nexus]], the weapon&amp;#039;s other variant, the AR-15, can be modified to resemble an M16, stock and barrel-wise. The weapon&amp;#039;s barrel also has a chance to appear on the AR-15 version, albeit with the collapsible stock.&lt;br /&gt;
&lt;br /&gt;
==Madness Interactive stats==&lt;br /&gt;
{{MI weapon stats&lt;br /&gt;
| name = M16&lt;br /&gt;
| damage = 2&lt;br /&gt;
| ammo = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Madness: Project Nexus (Classic) stats==&lt;br /&gt;
{{Nexus weapon stats&lt;br /&gt;
| name = Colt M-16 5.56x45mm&lt;br /&gt;
| damage = 12&lt;br /&gt;
| rof = 4&lt;br /&gt;
| range = 220&lt;br /&gt;
| laser range = 264&lt;br /&gt;
| accuracy = 2&lt;br /&gt;
| scope accuracy = 0.6&lt;br /&gt;
| ammo = 20&lt;br /&gt;
| clips = 3&lt;br /&gt;
| durability&lt;br /&gt;
| description = Powerful, accurate, and with a crazy rate of fire. The drawback? The vintage 20 round magazines.&lt;br /&gt;
| base price = 2200&lt;br /&gt;
| price 1 = 2860&lt;br /&gt;
| price 2 = 3718&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is the first rifle to appear in the series.&lt;br /&gt;
*The AR-15 from Madness: Project Nexus (Classic) has the same reciever as the M16.&lt;br /&gt;
&lt;br /&gt;
{{Wiki|M16|M16_rifle}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Madness Interactive]]&lt;br /&gt;
[[Category:Madness: Project Nexus (Classic)]]&lt;/div&gt;</summary>
		<author><name>M16&gt;Stickbro411</name></author>
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