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	<id>https://madnesscombat.wiki/index.php?action=history&amp;feed=atom&amp;title=Zombie</id>
	<title>Zombie - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://madnesscombat.wiki/index.php?action=history&amp;feed=atom&amp;title=Zombie"/>
	<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Zombie&amp;action=history"/>
	<updated>2026-05-15T07:56:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=2281&amp;oldid=prev</id>
		<title>Admin: Text replacement - &quot;Madness Combat 2: Redeemer&quot; to &quot;Madness Combat 2 Redeemer&quot;</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=2281&amp;oldid=prev"/>
		<updated>2024-03-06T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Madness Combat 2: Redeemer&amp;quot; to &amp;quot;Madness Combat 2 Redeemer&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:58, 6 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Madness Combat 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Redeemer]]===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Madness Combat 2 Redeemer]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Zombie (MC2) more quality.png|thumb|Zombies in Madness Combat 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Zombie (MC2) more quality.png|thumb|Zombies in Madness Combat 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this episode, Jesus revived eight people that [[Hank J. Wimbleton|Hank]] had killed majorly using a a grenade launcher. They look the same as they did in Madness Combat 1, but the addition of actual blood in this animation displayed the injuries they previously suffered and any additional wounds Hank caused when he killed them again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this episode, Jesus revived eight people that [[Hank J. Wimbleton|Hank]] had killed majorly using a a grenade launcher. They look the same as they did in Madness Combat 1, but the addition of actual blood in this animation displayed the injuries they previously suffered and any additional wounds Hank caused when he killed them again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=940&amp;oldid=prev</id>
		<title>Admin at 16:01, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=940&amp;oldid=prev"/>
		<updated>2023-01-01T16:01:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:01, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Character infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Character infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name = Zombie&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name = Zombie&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery type=&quot;slideshow&quot; position=&quot;center&quot; navigation=&quot;true&quot; widths=&quot;300&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:&lt;/ins&gt;Zombie basic.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;webp]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zombie basic.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png|A regular zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AgentZombie.png|A 1337 Agent zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AgentZombie2.png|A Black-shaded 1337 Agent zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EngineerZombie.png|An A.T.P. Engineer zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SoldatZombie.png|An A.T.P. Soldat zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ScientistZombie.png|A Scientist zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RiotZombie.png|A Riot guard zombie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;G03LMsZ.png|G03LM zombies&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Debut = [[Madness Combat 1]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Debut = [[Madness Combat 1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Number of appearances = 7 (2 non-canon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Number of appearances = 7 (2 non-canon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=654&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=654&amp;oldid=prev"/>
		<updated>2022-11-02T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:59, 2 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=653&amp;oldid=prev</id>
		<title>Zombie&gt;RealHankMadness at 00:43, 17 January 2022</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Zombie&amp;diff=653&amp;oldid=prev"/>
		<updated>2022-01-17T00:43:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|Name = Zombie&lt;br /&gt;
|image = &amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot; widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Zombie basic.png|A regular zombie&lt;br /&gt;
AgentZombie.png|A 1337 Agent zombie&lt;br /&gt;
AgentZombie2.png|A Black-shaded 1337 Agent zombie&lt;br /&gt;
EngineerZombie.png|An A.T.P. Engineer zombie&lt;br /&gt;
SoldatZombie.png|An A.T.P. Soldat zombie&lt;br /&gt;
ScientistZombie.png|A Scientist zombie&lt;br /&gt;
RiotZombie.png|A Riot guard zombie&lt;br /&gt;
G03LMsZ.png|G03LM zombies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Debut = [[Madness Combat 1]]&lt;br /&gt;
|Number of appearances = 7 (2 non-canon)&lt;br /&gt;
|Role = Antagonist&lt;br /&gt;
|Kills = 1 (1 non-canon)&lt;br /&gt;
|Deaths = 55 (12 non-canon)&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;zeds&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Zombehs&amp;#039;&amp;#039;&amp;#039;, are characters who have died and have had their body reanimated. Most zombies in the canon are created by [[Jesus]], with the exception of [[Tricky]]. They are more resistant than normal characters, being able to take shots multiple times without being phased. In the game [[Madness: Project Nexus (Classic)]], zombies are the experimental result of [[Project Nexus]]. Rather than using weapons, these zombies attack by grabbing and biting their targets.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Madness Combat 1]]===&lt;br /&gt;
[[File:Boomboxzombie.png|thumb|Zombies in Madness Combat 1]]&lt;br /&gt;
In this episode, two characters become zombies, including the [[boombox man]]. Jesus resurrected them by releasing lightning from his hand at their corpses. They look like normal characters with green-tinted skin and no jaws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===[[Madness Combat 2: Redeemer]]===&lt;br /&gt;
[[File:Zombie (MC2) more quality.png|thumb|Zombies in Madness Combat 2]]&lt;br /&gt;
In this episode, Jesus revived eight people that [[Hank J. Wimbleton|Hank]] had killed majorly using a a grenade launcher. They look the same as they did in Madness Combat 1, but the addition of actual blood in this animation displayed the injuries they previously suffered and any additional wounds Hank caused when he killed them again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Madness Combat 3: Avenger]]===&lt;br /&gt;
[[File:Zombie (MC3) more high quality.png|thumb|Zombies in Madness Combat 3]]&lt;br /&gt;
In this episode, Tricky was impaled with a [[streetsign]]. An electric spark turned him into a zombie. Later in the episode, Jesus appears in a room and zombified five fallen [[grunt]]s in the same ways as he did in the previous episode.&lt;br /&gt;
In this episode, the zombies&amp;#039; skins has become a much brighter green. Additionally, the kill counter turns green whenever a zombie is killed and turns back to its normal color when Hank kills a normal enemy.&lt;br /&gt;
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===[[Madness Combat 4: Apotheosis]]===&lt;br /&gt;
The zombies in Madness Combat 4 have changed significantly in appearance. They now sport tattered clothes, dark green decaying skin, and bloodied jaws. Tricky has once again been revived by unknown means, donning the &amp;quot;iron slab&amp;quot; hockey mask. He is also the only zombie in this episode to lack the exposed jaws.&lt;br /&gt;
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Again, Jesus does most of the resurrection, setting a new personal record in a single episode. After [[Hank J. Wimbleton|Hank]] killed the ravers in [[Club M]], Jesus arrives, accompanied by an already zombified [[Agent|1337 agent]] holding a [[G36]]. The following text then appears on screen:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;OMFG&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;OWNAGE&amp;lt;/span&amp;gt;:100%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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At Jesus&amp;#039; command, white flames appear on all eighteen dead bodies, which then rise as zombies. Another line of text pops up:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;ZOMBIE MODE-&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;GO&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;Hank proceeded to slay each of these zombies with a [[dragon sword]] and [[1911A1 Custom]] to reach the side of the room where Jesus is standing. The zombie agent opens fire with his G36 and manages to shoot Hank in the neck. Before the agent zombie was able to finish him off, Hank sliced his head in half.&lt;br /&gt;
===[[Madness Combat 5: Depredation]]===&lt;br /&gt;
After Hank kills nine [[Agent|1337 agents]], the screen flashes white and eight of the deceased agents lined up against the back wall as zombies right before Jesus appeared. The zombies are used by Jesus in his fight with Hank as shields, projectiles and support. Shortly after Hank wins the fight and jumps down onto lower ground, the zombified agents get back up, team up with the living agents, and are finished off by Hank.&lt;br /&gt;
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In general, the zombies are unchanged in appearance from before. However, Tricky now has a &amp;quot;standard&amp;quot; bloody mouth and decaying skin.&lt;br /&gt;
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===[[Leisurely Ragtime]]===&lt;br /&gt;
The [[dancing man]] is turned into a zombie from an [[Higher Powers|unknown source]] after he was stabbed by [[Saucy]]. When he becomes a zombie, he starts dancing again, entertaining the two bystanders.&lt;br /&gt;
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===[[Incident: 010A]]===&lt;br /&gt;
A swarm of zombies appeared in this non-canon episode, chasing a grunt, like as if it were a Zombie Apocalypse, until Hank intervenes. Many of the were quickly killed by Hank&amp;#039;s [[dragon sword]] and [[M1911]]. The remaining zombies follow them into the first room, where they are also slain.&lt;br /&gt;
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===[[ROMP.FLA]]===&lt;br /&gt;
At the end of the short, [[Sanford]] and [[Deimos]] walk into a room and are startled by the [[mustached star]] as it barges through a wall. Six zombified [[mustached character]]s then walk into the room and manage to kill Sanford and Deimos with [[sign]]s.&lt;br /&gt;
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===[[Madness Interactive]]===&lt;br /&gt;
Zombies appear in Madness Interactive in two ways. In the Story Mode, Jesus summons zombies in the penultimate stage. In the &amp;quot;Zombies&amp;quot; Challenge, zombies will attack after Jesus appears. Zombies can take in more damage than regular enemies can before dying.&lt;br /&gt;
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===[[Madness: Project Nexus (Classic)]]===&lt;br /&gt;
Zombies appeared as enemies in [[Madness: Project Nexus/Arena Combat#Zombie Arena Mode|Zombie Arena Mode]] of Madness: Project Nexus (Classic). Zombies cannot fire weapons. However, some zombies do carry weapons, which they may end up discarding. They can also grab weapons from the player. If the zombie is holding a gun, it will steal ammunition from it rather than fire it. If zombies attack the player up close, the player will be stunned while the zombie slowly drains the TAC-Bar. The player must press movement keys rapidly to escape their clutches. If the player fails to do so, the zombie will instantly kill the player upon depleting the TAC-Bar. Zombies themselves do not have TAC-Bars, but can withstand larger amounts of damage. There are five types of zombies that can appear in Zombie Arena Mode: regular zombies, zombie [[agent]]s, zombie [[A.T.P. engineer]]s, zombie [[A.T.P. soldat]]s and zombie [[G03LM]]s, all with different levels of resistance and aggression. There are also zombie [[G03LM#G03LM Mk2|G04LMs]] in the game files but they don&amp;#039;t appear in the actual gameplay.&lt;br /&gt;
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In Episode 1.5 of the Story Mode, zombies would attack non-zombies such as [[Dr. Christoff]], [[riot guard]]s and [[scientist]]s. If someone is killed by a zombie, he will be reanimated as one. The only exceptions to this are [[sleepwalker patient]]s and [[abomination]]s. In the last level, however, control over the Nexus was regained and the zombies will only attack Dr. Christoff.&lt;br /&gt;
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===[[MADNESS: Project Nexus]]===&lt;br /&gt;
[[File:21d115f37550ca505156b7d2ccd2ea03_large.png|thumb|280px|Zombie concept art for MADNESS: Project Nexus.]]&lt;br /&gt;
Zeds appear in the new game [[MADNESS: Project Nexus]] as one of the multiple threats within both Story and Arena mode.&lt;br /&gt;
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The connection between the zombies and Christoff&amp;#039;s halo are implied to stem from the &amp;quot;dissonant reality&amp;quot; experiments from the titular [[Project Nexus]]. [[Dr. Crackpot]]&amp;#039;s &amp;quot;Plan Zed&amp;quot; involved using [[S3LF|S3L-F]] experiments, originally designed for sleepwalker patients, on corpses -- the result was uncontrollable zombies, now christened Zeds.&lt;br /&gt;
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Zeds appear in Story Mode in the stages Beat The Streets, The Scenic Route, Flood Control, Chasms and The Last Leg, and inhabit the Residential Sector and Mining Sector hubs.&lt;br /&gt;
[[File:Zeds Zed Front.png|thumb|A Zed in Madness: Project Nexus]]&lt;br /&gt;
It is implied within notes around the Residential Sector that Dr. Christoff&amp;#039;s actions during episode 1.5 ended up in a full scale zombie invasion scenario within Nexus City, where the Residential Sector was hit the worst, also leading to the gates to other sectors being sealed shut. Zeds are seen attacking Survivors inside the Residential Sector and being workshipped by Crackpot&amp;#039;s cultists within the Mining Sector, where [[Swamp Zed|a new type of zed]] also resides.&lt;br /&gt;
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Zeds attack by swiping their hands sluggishly or grappling their victims, biting onto them should they not manage to push them off. They are also capable of disarming their opponents with a lunge and move exponentially faster the longer they move in a direction.&lt;br /&gt;
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Should a Zed kill various generic enemies with their grab and bite attack, they may reanimate as a new zombie. This includes enemies that never meet Zeds when spawned in Playground mode. Their skin will turn green and they&amp;#039;ll gain teeth but they keep hair, masks and many other accessories. In practice, a horde of Zeds will perform their melee attack often and unintentionally prevent new Zeds by interrupting and killing a soon-to-be-Zed low health enemy mid-grapple with another Zed. Still, a player should be cautious if a Zed starts eying another weakened enemy. &lt;br /&gt;
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A Honk Zed&amp;#039;s bite makes a Honk Zed of the enemy.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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*So far, [[Tricky]] is the last zombie to be killed in the canon series. He is also the only zombie to survive more than one episode, as well as the only one not reanimated by Jesus.&lt;br /&gt;
*In [[Madness: Project Nexus (Classic)]], some of the zombies can survive without a head. However, this is a very rare occurrence.&lt;br /&gt;
*In Madness: Project Nexus (Classic), if you modify the game to play as a [[G03LM]] in Zombie Mode, a zombie G03LM will act as a normal zombie to you, since you are the same size as them.&lt;br /&gt;
*In [[MADNESS: Project Nexus]], there was a planned enemy unit named &amp;quot;First Response Zombie Control&amp;quot; that is heavily inspired by the first game&amp;#039;s [[riot guard]]s.&lt;br /&gt;
*The zombies (from [[Madness Combat 4: Apotheosis|Apotheosis]] onward), Tricky, the [[Sun]], [[Jesus]], [[Sanford]], [[Demon]], [[Deimos]] (in [[SACRIFICE.fla]], [[ANAMNESIS.fla]], and [[POWERLESS.fla]]), [[Hank]] (in [[Madness Combat 6: Antipathy|Antipathy]] and [[Madness Combat 7: Consternation|Consternation]]) are the only characters to have a visible mouth.&lt;br /&gt;
*[https://curiouscat.me/Krinkels/post/1017927893 According] to Krinkels, Zombies are weaker than [[Abomination|Abominations]]. However, Zombies are more dangerous to the general public because of the contagious nature of their condition.&lt;br /&gt;
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{{characters}}&lt;br /&gt;
{{ProjectNexus}}&lt;br /&gt;
{{ProjectNexus2}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Antagonists]]&lt;br /&gt;
[[Category:Madness Interactive]]&lt;br /&gt;
[[Category:Madness: Project Nexus (Classic)]]&lt;br /&gt;
[[Category:Super natural]]&lt;br /&gt;
[[Category:Dead]]&lt;/div&gt;</summary>
		<author><name>Zombie&gt;RealHankMadness</name></author>
	</entry>
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