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{{MPN Weapon infobox | {{MPN Weapon infobox|image=[[File:Crowbar_small.png]]|Type=Melee|caption="Sometimes, to get people to be "open minded", | ||
you have to be slightly literal about it. "|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3|Vendor=Bob|Avalability=Arena}} | |||
''Sometimes, to get people to be "open minded", you have to be slightly literal about it. | ''Sometimes, to get people to be "open minded", you have to be slightly literal about it. - Ingame weapon description.'' | ||
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a SMALL weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode. | Â | ||
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The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a [[Weapon Sizes|SMALL]] weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode. | |||
===== Strategy ===== | ===== Strategy ===== | ||
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This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill. | This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill. | ||
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Latest revision as of 13:55, 11 March 2024
Sometimes, to get people to be "open minded", you have to be slightly literal about it. - Ingame weapon description.
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a SMALL weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.
Strategy
The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill.
This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.