Riot guard: Difference between revisions

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<gallery type="slideshow" position="center">
[[Image:Riotguard.webp ]]
Image:riotguard.png|Riot guard from Projext Nexus (Classic)
Image:Nexus4 Riot Guard.jpg|The Riot Guard in MADNESS: Project Nexus
</gallery>
| caption = A riot guard.
| caption = A riot guard.
| Debut = [[Madness: Project Nexus (Classic)]]
| Debut = [[Madness: Project Nexus (Classic)]]

Latest revision as of 15:56, 1 January 2023

Riot guard
A riot guard.
Debut: Madness: Project Nexus (Classic)
Appearances: 2 (games only)
Role(s): Antagonist
Allies: Project Nexus
Enemies: Dr. Christoff, Dr. Hofnarr, and abominations, zombies until [1.5-F]

Riot guards are enemies unique to Madness: Project Nexus (Classic) and MADNESS: Project Nexus, debuting in Episode 1.5. They wear protective armor and masks and tend to move much faster than the other units. They also possess TAC-Bars that are much harder to wear down than those of other enemies. They are very agile and often dodge by flipping, making it fairly difficult to land a hit on them. Most of them carry two weapons, usually a combination of one gun and a billy club. Because of their armor, they are able to take in a large amounts of damage without dying. However, they will still die instantly if hit with a Nexus bolt.

MADNESS: Project Nexus

In MADNESS: Project Nexus, the Nexus Core have a unit called the NEXUS Tactician or Coreman that was changed to the NEXUS Riot Guard. They have a lightweight riot shield and a random weapon, mostly being Shock Batons.

Early concept art of the First Response Zombie Control unit
Early concept art of the First Response Zombie Control unit

Template:Characters Template:ProjectNexus