Scalpel>MatCeeVee m (Renamed PNC title and replaced PNC category.) Â |
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{{Weapon infobox | {{MPN Weapon infobox|image=[[File:ScalpelMPN.png|315px|]]|Type=Melee|caption=A scalpel as seen in MPN.|Durability=25|Damage Type=Slash|Price=$41|Damage=2|Defense=0}} | ||
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''It's really only effective against targets who aren't resisting. You could always ask them to hold still and stop struggling. It won't work, but you'll feel better that you tried.'' - Ingame weapon description. | |||
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster's Shop. | |||
===== Strategy ===== | |||
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill. | |||
[[Category:MPN Weapon]] | |||
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Latest revision as of 19:22, 28 September 2024
Scalpel | |
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A scalpel as seen in MPN. | |
Type: | Melee |
Damage: | 2 |
Damage Type: | Slash |
Defense: | 0 |
Durability: | 25 |
Price: | $41 |
It's really only effective against targets who aren't resisting. You could always ask them to hold still and stop struggling. It won't work, but you'll feel better that you tried. - Ingame weapon description.
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster's Shop.
Strategy
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.