Crowbar: Difference between revisions

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{{MPN Weapon infobox|image=[[File:Crowbar_animated_small.png{{!}}]]|Type=Melee|caption=A Crowbar.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3|Vendor=Bob|Avalability=Arena}}
{{MPN Weapon infobox|image=[[File:Crowbar_animated_small.png]]|Type=Melee|caption=A Crowbar.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3|Vendor=Bob|Avalability=Arena}}


''Sometimes, to get people to be "open minded", you have to be slightly literal about it.'' - Ingame weapon description.  
''Sometimes, to get people to be "open minded", you have to be slightly literal about it.'' - Ingame weapon description.  

Revision as of 20:23, 6 March 2024

Crowbar

A Crowbar.
Type: Melee
Avalability: Arena
Vendor: Bob
Damage: 4.5
Damage Type: Blunt
Defense: 3
Durability: 80
Price: $165

Sometimes, to get people to be "open minded", you have to be slightly literal about it. - Ingame weapon description.



The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a SMALL weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.

Strategy

The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill.

This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.