Scout: Difference between revisions

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<br />{{ProjectNexus2}}
<br />{{ProjectNexus2}}
[[Category:Characters]]
[[Category:Antagonists]]
[[Category:M:PN Characters]]
[[Category:M:PN Characters]]
[[Category:M:PN Antagonists]]
[[Category:M:PN Antagonists]]

Latest revision as of 18:13, 2 November 2022

File:Nexus Scout.png

Scouts are enemies featured in MADNESS: Project Nexus. They serve as NEXUS Core units to scavenge away or call backup and are first introduced in the level "Sleeper Labs".

Appearence

Scouts use NEXUS Core agent attire, as well as possesing a gray balaclava and a red glowing visor with a headset. They also have a belt to store ammunition.

Guide

Scouts are agile units, diving away from enemies if they are close. They can also use the Snipe ability, being able to target a player forcing them to prepare a well-timed dodge. This can also be avoided by staying on areas where the shot can't reach or by killing said Scout. Despite their agility, they lack TAC-Bars and can be killed faster than a NEXUS Agent. Scouts also take advantage of pistols and submachine guns.


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