No edit summary |
No edit summary ย |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{| | {| style= "min-width: 50%; display:table;" | ||
|- ย | |- ย | ||
| colspan="4" align="center" style = "background:#FF4753;border-radius: 4px 4px 0 0;" |'''{{#if: {{{name}}}|{{{name}}}|{{PAGENAME}}}}''' | | colspan="4" align="center" style = "background:#FF4753;border-radius: 4px 4px 0 0;" |'''{{#if: {{{name}}}|{{{name}}}|{{PAGENAME}}}}''' |
Latest revision as of 21:20, 4 January 2023
{{{name}}} | |||
Damage | Range | Accuracy | Ammo |
---|---|---|---|
{{{damage}}} | {{{range}}} | {{{accuracy}}} | {{{ammo}}} |
รท{{{rof}}} | {{{laser range}}} | {{{scope accuracy}}} | ร{{{clips}}} |
{{{description}}} |
Price | ${{{base price}}} | ${{{price 1}}} | ${{{price 2}}} |
Usage
Read the tip at the bottom before using. Copy and paste the following code:
{{Nexus weapon stats | name = | damage = | rof = | range = | laser range = | accuracy = | scope accuracy = | ammo = | clips = | durability = | description = | base price = | price 1 = | price 2 = }}
Note: do not remove fields, just leave it blank if no info.
Tip:
- To obtain scope accuracy, multiply accuracy by 0.3. Round down to the lower tenths digit.
- To obtain laser range, multiply range by 1.2. Round down to the lower whole number.
- To obtain price 1, multiply base price by 1.3. To obtain price 2, multiply base price by 1.69 or price 1 by 1.3. Round down to the lower whole number.
- Not all weapons have a price 1 and/or price 2. Melee weapons cannot come with upgrades (scopes and lasers). All pistols can only have a laser guide upgrade, except for revolvers, which can also have scopes. This means that some weapons will not have a scope accuracy, and that all melees won't have a scope accuracy nor laser range