Template:Nexus weapon stats: Difference between revisions

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| style = "width: 15%; background: #111111"|'''Price''' ||{{#if: {{{base price}}}|{{tt|${{{base price}}}|base price}}|-}} {{#if: {{{price 1}}}| {{!!}} {{tt|${{{price 1}}}|price with 1 upgrade}}}} {{#if: {{{price 2}}}|{{!!}} {{tt|${{{price 2}}}|price with 2 upgrades}}}}
| style = "width: 15%; background: rgb(153 152 152 / 20%)"|'''Price''' ||{{#if: {{{base price}}}|{{tt|${{{base price}}}|base price}}|-}} {{#if: {{{price 1}}}| {{!!}} {{tt|${{{price 1}}}|price with 1 upgrade}}}} {{#if: {{{price 2}}}|{{!!}} {{tt|${{{price 2}}}|price with 2 upgrades}}}}
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Revision as of 15:43, 4 January 2023

{{{name}}}
Damage Range Accuracy Ammo
{{{damage}}} {{{range}}} {{{accuracy}}} {{{ammo}}}
รท{{{rof}}} {{{laser range}}} {{{scope accuracy}}} ร—{{{clips}}}
{{{description}}}
Price ${{{base price}}} ${{{price 1}}} ${{{price 2}}}



Usage

Read the tip at the bottom before using. Copy and paste the following code:

{{Nexus weapon stats
| name = 
| damage = 
| rof = 
| range = 
| laser range = 
| accuracy = 
| scope accuracy = 
| ammo = 
| clips = 
| durability = 
| description = 
| base price = 
| price 1 = 
| price 2 = 
}}

Note: do not remove fields, just leave it blank if no info.

Tip:

  • To obtain scope accuracy, multiply accuracy by 0.3. Round down to the lower tenths digit.
  • To obtain laser range, multiply range by 1.2. Round down to the lower whole number.
  • To obtain price 1, multiply base price by 1.3. To obtain price 2, multiply base price by 1.69 or price 1 by 1.3. Round down to the lower whole number.
  • Not all weapons have a price 1 and/or price 2. Melee weapons cannot come with upgrades (scopes and lasers). All pistols can only have a laser guide upgrade, except for revolvers, which can also have scopes. This means that some weapons will not have a scope accuracy, and that all melees won't have a scope accuracy nor laser range