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|- style="vertical-align: top; text-align: center; background: rgba(217, 217, 217, 0.2)" | |- style="vertical-align: top; text-align: center; background: rgba(217, 217, 217, 0.2)" | ||
| style = "width: 15%; background: rgb( | | style = "width: 15%; background: rgb(48 48 48 / 28%)%)"|'''Price''' ||{{#if: {{{base price}}}|{{tt|${{{base price}}}|base price}}|-}} {{#if: {{{price 1}}}| {{!!}} {{tt|${{{price 1}}}|price with 1 upgrade}}}} {{#if: {{{price 2}}}|{{!!}} {{tt|${{{price 2}}}|price with 2 upgrades}}}} | ||
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Revision as of 15:48, 4 January 2023
{{{name}}} | |||
Damage | Range | Accuracy | Ammo |
---|---|---|---|
{{{damage}}} | {{{range}}} | {{{accuracy}}} | {{{ammo}}} |
รท{{{rof}}} | {{{laser range}}} | {{{scope accuracy}}} | ร{{{clips}}} |
{{{description}}} |
Price | ${{{base price}}} | ${{{price 1}}} | ${{{price 2}}} |
Usage
Read the tip at the bottom before using. Copy and paste the following code:
{{Nexus weapon stats | name = | damage = | rof = | range = | laser range = | accuracy = | scope accuracy = | ammo = | clips = | durability = | description = | base price = | price 1 = | price 2 = }}
Note: do not remove fields, just leave it blank if no info.
Tip:
- To obtain scope accuracy, multiply accuracy by 0.3. Round down to the lower tenths digit.
- To obtain laser range, multiply range by 1.2. Round down to the lower whole number.
- To obtain price 1, multiply base price by 1.3. To obtain price 2, multiply base price by 1.69 or price 1 by 1.3. Round down to the lower whole number.
- Not all weapons have a price 1 and/or price 2. Melee weapons cannot come with upgrades (scopes and lasers). All pistols can only have a laser guide upgrade, except for revolvers, which can also have scopes. This means that some weapons will not have a scope accuracy, and that all melees won't have a scope accuracy nor laser range