Mag Agent: Gestalt

From Madness Combat Wiki
Revision as of 01:09, 5 October 2022 by Mag Agent Gestalt>Bonnypurple10
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Mag Agent: Gestalt
Debut: Madness: Project Nexus (Classic)
Appearances: 2 (Once in both Project Nexus games)
Role(s): Antagonist, boss
Deaths: 1
Allies: Abominations
Enemies: Dr. Christoff, agents, Hank, Sanford, Deimos (All 3 are Project Nexus only)

Mag Agent: Gestalt (German for form or figure), also known as Project Gestalt, is a Mag Agent and the secondary antagonist of the Project Nexus subseries, first appearing in Episode 1.5 of Madness: Project Nexus (Classic). It is an armored mag version of an abomination and is fought at the end of level [1.5-C].

Appearance

Madness: Project Nexus (Classic)

In Project Nexus (Classic), he appears an almost completely skinless Mag Agent, with the only areas of flesh remaining are some on his face and his hands, his teeth are also notably red, presumably from his own blood.

He wears a pickelhaube-like helmet, a pair of pilot goggles, a mask over his mouth attached with a belt, and Kevlar armor with a Kevlar chestplate with a backpack on it. He also has a metal plate on the back of his head.

MADNESS: Project Nexus

In Project Nexus, he is now completely skinless, and his teeth are also no longer bloodied. He also wears a completely different set of armor with a fanged helmet with tusks attached to it that has glowing purple eyes, a metal vest that covers his front, and a device with 4 pumps full of glowing purple energy attached to his back, presumably either S-3LF or Dissonance energy.

He seems to be larger in size each time he is encountered. During Climb! he has grown large enough to far surpass the size of other Mag Agents, being able to damage them with just a swipe of his hand. He is also seen with glowing purple veins during his last few encounters, and purple breath possibly due to dissonant energy being pumped into his back.

During The Rush, after being shot with a beam by the Divergence Engine, it is assumed he had died only to be revealed to have mutated and grown a pair of wings which sets off the second phase of his boss fight. These seem to lack webbing and instead is replaced with a purple flow of electricity which act as such. Each time he loses a corpus block in the fight, long tendril-like structures begin fly around freely from his back before finally being defeated.

Madness: Project Nexus (Classic)

Gestalt is a boss fight in Episode 1.5, appearing at the end of level [1.5-C], he is unarmed and fights by either slamming with his hands or body slamming the player.

File:Gestalt1.png
Armored Gestalt

He wears a large amount of bulky armor, and the only remains of his facial skin are held together by a device on the back of his head. Much like Mag Agent: N, Gestalt must be defeated by pouring firepower into his hulking form until he eventually collapses. He is assisted by other abominations in the fight and is apparently an enemy to the 1337 agents. Unlike that of G03LMs, Gestalt's armor is vulnerable to firearms and melee attacks alike. His armor is separated into 2 parts, the head and the body. Once one part is damaged enough the armor will be removed of that respectful place and then he will be subject to any damage you fire at him. Once defeated, the swarm of agents and abominations will end and you will be able to proceed to the next room.

MADNESS: Project Nexus

File:Gestalt1 Front.png
Project Gestalt

Gestalt returns in MADNESS: Project Nexus as one of the main antagonists, much to Dr. Christoff's disbelief. Revived by a standing order from Phobos, Gestalt is now far larger, towering over other Mag Agents, and armored to the point of complete invincibility. Gestalt chases the protagonists β€” Hank, Sanford, Deimos, and Christoff β€” through multiple levels, and the heroes are given no choice but to run.

Gestalt is finally confronted in the final level, The Rush, where he serves as part of the final boss battle. During the first phase of his boss fight you must plug up the Divergence Engine while avoiding his attacks as Christoff calibrates it. When plugged up, the engine distracts and weakens Gestalt, allowing you to damage him for just a moment before the engine powers down. You repeat this a couple of times until finally a beam launches gestalt out of the tower, where for a moment its assumed he is destroyed until he reveals to have actually mutated a set of wings initiating the second phase of the fight. You then damage him using rockets as he fires beams from his mouth and uses other new projectile-based attacks. After he is defeated using the Divergence Engine to extract the S3LFs inside of him and weaken him, Phobos appears from a portal coming from Gestalt. It is revealed Gestalt's true purpose is to be used by Phobos as a vessel to ascend to godhood. After Phobos is defeated, he is retained back into the Other Place via Gestalts body, and Gestalt is then promptly killed by the protagonists, ending the monstrosity once and for all and preventing Phobos from escaping the Other Place for good.

During Climb! Two logs can be found that hint at how exactly Gestalt aids Phobos. The first log describes that every S3LF is a partial gateway to the other place and during The Rush, Christoff states that he's incubating more S3LFs than all of Nevada's clones combined. Taking this into consideration it can be assumed that Project Gestalt is a literal gateway from the Other Place for Phobos. The second log mentions that after inducting the S3LFs into a body, infinite growth can possibly be expected. This explains why he is seen larger every time he is encountered during Story Mode, his final size being twice as big as his largest selectable size in Playground Mode with purple veins wrapping his figure.

Trivia

  • Gestalt is the subject of an odd bug. After you defeat Gestalt, go into the next room and kill the agents, then go back to the room where Gestalt was, you will see him standing up, stripped of his armor and skin and retaining any wounds you gave him, as if he has come back to life. However, he will move normally only for a while. Then, his animation will stop and his frame will move to the very edge of the room. The player cannot harm Gestalt at any point here, but can leave the room normally. This can happen an infinite amount of times.
  • When asked if Phobos possesses Gestalt directly, Krinkels states that Gestalt is more of a living portal/vessel with his own consciousness and that Phobos was forced to deal with the protagonists himself when Gestalt had been defeated.
  • According to Krinkels, despite Gestalt's feral behavior suggesting that he would be of animal-level intelligence, he is fully sapient, and just has "too much going on in his head to function as well as he could." This is reaffirmed by some animations that can be seen in Madness: Project Nexus when he is idle, which show him sometimes beating the ground or gripping his head and roaring presumably due to being mentally overwhelmed.
  • The word Gestalt In German means "an organized whole that is perceived as more than the sum of its parts", which is in according to how Gestalt was created; a combined mass of S-3LF Energy in one form, which is the Madness Universe's equivalent to souls.
  • Mag Agent: N and Project Gestalt fulfil similar roles. They are both Mag Agents who are seemingly critical to the success of Project Nexus, and they both serve as final boss fights. It is likely that Mag Agent: N was a successor to, or backup plan for, Project Gestalt.

Gallery

Template:Characters Template:ProjectNexusTemplate:ProjectNexus2