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| Name = Mag Agent | | Name = Mag Agent | ||
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| Debut = [[Madness Combat 7: Consternation]] | | Debut = [[Madness Combat 7: Consternation]] |
Latest revision as of 15:43, 1 January 2023
Mag Agent | |
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Debut: | Madness Combat 7: Consternation |
Appearances: | 10 (6 non-canon) |
Mag Agents are A.A.H.W. members who have been magnified to about two-and-a-half times their regular size. It was shown in Madness Combat 9: Aggregation that the Agent Magnification Chamber can not only magnify living agents, but also resurrect dead bodies. Mag may be a short term for 'magnified', suggesting the gargantuan size that the agents appear as.
Mag Agent: Torture
Mag Agent: Torture's appearance in Madness Consternation marked the debut of the mag agents. He resembles a gigantic l33t agent but with large stakes piercing his head in an "X" formation. His glasses are similar to the glasses l33t agents wore in Madness Combat 6: Antipathy.
Mag Agent: V2
The Mag Agent: V2 is the second version of the mag agent. Two Mag Agent: V2's appeared standing next to the Auditor at the end of Madness Consternation. In the following episode, these mag agents fought Jesus, but were both defeated relatively quickly.
Mag Agent: V3
The Mag Agent: V3 is a third and possibly unfinished version of the mag agent. He wears a mask that resembles a duck bill in order to breathe. The Auditor awakened him prematurely through the same powers he used to enhance two A.T.P. engineers. However, despite this enhancement, the mag agent was defeated by the magnified Hank.
Mag Agent: V4
The Mag Agent: V4 is the latest version of the mag agent to appear in the canon animations. They wear black suits like those of normal-size agents but instead of sunglasses, they have large, red visors covering most of their faces. Two of them were seen in Madness Abrogation, both of which were killed by Hank.
Mag Agent: V5
The Mag Agent: V5 was only seen in the non-canon episode Incident: 110A. Unlike other mag agents, the Mag V5 was heavily armored, making him immune to gunfire. Jesus managed to knock off part of his armor before slicing his head in half and finally killing him by tearing out the brain.
Mag skeleton
A magnified skeleton appeared in Madness Combat 11: Expurgation. It had a mask similar to that of Tricky's, and seemingly guarded a pillar of light near the edge of Hell in The Other Place. Hank was able to remove the Mag skeleton's mask, then punched it into the pillar of light with his arm, resulting in the area becoming unstable and the appearance of numerous other skeletons. After Hank and Sanford dispatched the smaller skeletons, the Mag skeleton was able to free itself and attempted a counterattack, only to be put down by Hank, who stabbed it through the eye socket with the Dragon sword, then broke its head off its body with a well-timed stomp to the neck.
Mag Agent: N
Mag Agent: N is a type of mag agent exclusive to the game Madness: Project Nexus (Classic). He is the final boss of Episode 1 in Story Mode. He wears a suit similar to that of agents but with darker, visible lapels. On his face, he wears bi-tech goggles and a gas mask.
Mag Agent: Gestalt
Mag Agent: Gestalt is a quasi-boss in Episode 1.5 of the Madness: Project Nexus (Classic)'s Story Mode. He is an armored, magnified version of the abomination. Rather than using weapons, Gestalt attacks his foes by slamming them.
MADNESS: Project Nexus
Mag Bandit
The Mag Bandit is a mag affiliated with the Nexus City's outskirts' bandits. He is the boss in the stage "Road to Nexus City", where he fights Hank at the gates of Nexus City's Industrial Sector before slamming himself against the gates in a rage, opening them.
Hive
The Hive is a grotesque, self-replicating Mag Agent cyborg created by the Nexus Core. He serves as the boss of the level "Shakedown", where the Nexus Core outfits him with two shoulder mounted rocket launchers and battery pack. The Hive gets his name for the ability to spawn minions, known as "Slugs", to attack the player, which explode into dissonant energy. He also uses his rocket launchers to deadly effect, targeting his enemies while increasing the output the more he loses health.
A.A.H.W. Mag Agent
The A.A.H.W. Mag Agents are Mags with suits, a giant black visor that connects to a backpack gear, and they are armed with magnified Desert Eagles. They serve as the A.A.H.W's tank unit and their heavy hitter. When you are at close range with them or when they charge at you, they can perform a unique execution where they grab you and hit you with their gun, before throwing you into the ground and shooting you with their Desert Eagle.
Unfinished Mag
The Unfinished Mags are Mag Agents that are still on their development process. They are mainly composed of a microcalcified bone framework to support the Mag's weight and also pre-conditioned muscle cultures, however due to their unfinished state, they lack the polyorganic ethylene skin. They are released by Nexus Core scientists in a hasty attempt to stop the protagonists.
Half-Mags
The Half-Mags are l33t agents who seem to be in the middle of the magnification procedure. Though not technically a mag agent, they are bigger than the other units, about the same size as a G03LM, and can charge up an attack that flicks them across the stage, dizzying the player. After they reach low health, they receive the dizzying status, similar to the Nexus Support, and can be executed during this state.
Gallery
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Mag Bandit.
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The Hive.
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A.A.H.W Mag Agent.
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Unfinished Mag.
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Half-Mag Agent.
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Gestalt.
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Mag Agent concepts for MADNESS: Project Nexus.
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Mag Bandit concept for MADNESS: Project Nexus.
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Merc Commander concepts for MADNESS: Project Nexus.
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Hive concept for MADNESS: Project Nexus
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Ghoul concept for MADNESS: Project Nexus.
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A size chart of various characters appearing in MADNESS: Project Nexus, with the generic A.A.H.W. Mag wielding a Mossberg 500 and standing between Church and the Mag Bandit.
Trivia
- Madness Combat 7 is the only official Madness Combat animation in which two or more types of Mag Agents are seen in the same episode, they being Mag Agent: Torture and Mag Agent: V2, and one of the only four official Madness flashes to have more than two Mag Agents.
- Mag Agents and Demon Tricky are the only characters so far to be seen with fingernails.
- In Madness Combat 11: Expurgation, when Hank pulls off the Mag Skeleton's mask, it reads "JUST DO WHAT COMES NATURAL". This is a throwback to the start of Madness Combat 6: Antipathy.
- Krinkels does have plans to add more Mag units.
- Krinkels has stated that Mag Agents as a whole are among the physically strongest of all Madness Combat characters, being able to deadlift more than any other character.
- According to the Science Tower Museum in MADNESS: Project Nexus, the first Mag Agents were created from cultured meat applied to a steel and carbon fiber skeleton. The Unfinished Mags appear to be in the middle of this procedure. The A.A.H.W. does not seem to build their Mag Agents this way, judging by the Agent Magnification Chamber in Madness Combat 9: Aggregation, as well as the fact that the AAHW have "Half-Mags", which would make no sense if they used the Nexus Core method, as the Mags they use are created from scratch, rather than pre-existing subjects.
- Oddly enough, in MADNESS: Project Nexus, except for Gestalt, all Mag Agents in the game lack their distinctive claws from the animation series.
- Krinkels has Stated that if a Mag Agent were to put on the Halo, that "It would look so small on his big head! Hee hee hee!"