A.T.P. Engineer | |
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File:Engineer modern.png | |
The A.T.P. engineer, as seen in DedmosRebuilt.fla and onwards. | |
Debut: | Madness Combat 7: Consternation (reality) Madness Combat 5.5 (canon) |
Appearances: | 17 (4 non-canon) |
Role(s): | Antagonists |
Kills: | 1 |
Deaths: | 133 (20 non-canon) |
Allies: | A.A.H.W, Auditor |
Enemies: | Hank, Sanford, Deimos, Jesus, 2BDamned |
A.T.P. Engineers, also known as advanced engineers and Agent Mk1, constitute the "A.A.H.W Elite" and the A.A.H.W.'s Accelerated Training Program (A.T.P.). They are the third rank character of the A.A.H.W. to appear in the Madness Combat series.
A.T.P. engineers are characterized by wearing grey face masks with yellow visors and shedding yellow blood. They possess engineering skill, as two were seen trying to fix the Portable Improbability Drive in Madness Combat 7: Consternation. They are usually heavily armed with automatic weapons or shotguns, and they also carry extra ammo. Although they are supposedly harder to take down than l33t agents, they perish just as easily as their predecessors and they don't seem to have any improved reflexes or bullet resistance.
Even though advanced engineers do not show much more skill than l33t agents, one of them manages to stab Sanford in the chest in Madness Combat 9: Aggregation. It is possible that they are to have about the same combat skills as l33t agents, but have different roles. In Madness Combat 7.5, a screen shows that qualities A.T.P. engineers have over l33t agents are "intuition, intellect and leadership." (That means that they command groups of agents). This is seen in Madness Combat 6.5 as an engineer armored with a G36 commanded a group of agents to assault The Rift with Sanford and Deimos inside, the A.A.H.W. team blew up the door with a C4 but Sanford and Deimos killed them easily.
The right visor side of the mask appears to be bigger than the left side, possibly for aiming with weapons.
Appearances
Madness Combat 5.5
The A.T.P. engineer unit makes its first chronological appearance in the final scene of Madness Combat 5.5. After the train nearly hits Sanford and Deimos, a single engineer, armed with a Colt Revolver, suddenly comes out through the doorway and fires a round at them, abruptly ending the episode. There are also posters of how the A.T.P engineer will look like before an actual engineer showed up.
Madness Combat 6.5
The same engineer from the previous episode fires his Colt Revolver, hitting Sanford in the body. This engineer is then killed by Deimos. Since much of this episode takes place around the Advanced Training Recruitment Center, there are many more engineers in this episode than there are in the previous one.
In this episode we can see an engineer armed with a G36 leading a group of agents to breach the Rift with Sanford and Deimos inside; the A.A.H.W. team blew up the door with a C4. Shortly after Sanford and Deimos dispatched them (though initially distracted).
Madness Combat 7: Consternation
The A.T.P. engineers make their debut in Madness Consternation. Two engineers and a l33t agent were attempting to fix the Portable Improbability Drive until Hank suddenly crashes through the wall before them. They are soon confronted by Jesus, who kills them by surprise.
Madness Combat 7.5
A.T.P. engineers appear alongside agents and A.T.P. soldats fighting against Sanford and Deimos. They are shown to be responsible for running the machine that upgrades the A.T.P. soldats' combat abilities.
Madness Combat 8: Inundation
They appear much more frequently in Madness Inundation as a result of the Auditor increasing the "Advanced Training" level in Madness Consternation. Despite their advanced training, the engineers don't appear fare much better than agents.
Madness Combat 9: Aggregation
The A.T.P. engineers first appear in trucks, in which they open fire at Sanford and Deimos's car. However, they failed to kill their enemies, and Deimos manages to mow them down with his dual G36s.
Later in the episode, the Auditor uses his newly acquired powers from Jesus' halo to enhance two engineers guarding a building, who then try to kill Sanford and Deimos. The engineers have gun fighting skills modified to reach a level almost comparable to the protagonists'. Shadow-like flames emit from their heads, similar to the Auditor's, and their eyes turn big and red, similar to Jesus'.
When the enhanced engineers reach the Advanced Training area, Sanford and Deimos split up. The engineers split up as well; one chases after Sanford while the other follows Deimos into the Agent Magnification Chamber. While Deimos was operating the Magnification Chamber, the enhanced engineer kills him with a QBZ-95, and continues firing rounds into his fallen body. As he sees the Magnification Chamber open up, the engineer reloads his weapon and quickly exits the room. Meanwhile, Sanford's pursuer chases him deeper into the building, dodging any rounds fired at him. After a bullet disarms Sanford, Deimos' killer arrives to tells his partner to go outside. They wait outside anticipating Hank's arrival, with their rifles pointed at the door. When the door opens, Deimos' corpse appears and the engineers immediately open fire. Distracted by the decoy, they simultaneously die when the magnified Hank throws a pipe bomb in their direction. Their corpses are later absorbed by the Auditor.
Madness Combat 9.5
A.T.P engineers are seen in The Other Place alongside other A.A.H.W. units as they fight Hank during the episode. This is the first time they are shown to have slightly better dodging skills than the agents, as one engineer is seen evading Hank's M-416. Additionally, their masks were shown to be more damage-resistant just like they were in Powerless.fla.
Madness Combat 10: Abrogation
The A.T.P. engineers continue their role as enemy units against Hank and Sanford. During the battle against the first Mag Agent: V4, an engineer manages to cut the hand Sanford was using to hook the Mag Agent, but is still killed once Sanford turns on him with a Beretta 92.
Madness Combat 11: Expurgation
A.T.P engineers appear as some of the A.A.H.W. units summoned by Tricky in the hell dimension Hank and Sanford were sent to. All of them were killed by either Hank or Sanford.
SACRIFICE.fla
Deimos seizes a TAR-21 from one A.T.P. engineer, and uses it to kill a megachette-wielding one outside The Bakery!.
POWERLESS.fla
Three A.T.P. engineers appear, two of which killed by Deimos, one of which resembling him when killed, and all three of them flashing to look like the enhanced engineers from Madness Combat 9. This was the first time an engineer's mask was able to resist incoming fire, as some of the L22 bullets fired from Deimos did not penetrate it.
DedmosRebuilt.fla
Three A.T.P. engineers appear in the animation, all of which are slammed into walls by Deimos. They have received a redesign with a more detailed uniform and mask.
DISSENTER
An A.T.P. engineer is among the assault team tasked with breaching the house, killed by 2BDamned's frag grenade rather than the A.T.P. soldat's rocket that killed the rest of the team.
An Experiment
A.T.P. Engineers make an appearance in An Experiment, with two of them, one wielding a Five-Seven and the other wielding an AK-74U forcing the Grunt who will become Scrapeface into a room with a dumbwaiter in it, with the Five-Seven wielding Engineer firing a warning shot at the grunt to terrorize him into submission before high-fiving his companion.
After the grunt seemingly dies from scraping his face against the wall, an A.T.P. Soldat forces an Engineer, presumably one of the duo from before, into the room where the experiment was held, and the Engineer quickly finds himself facing off against the newly-born Scrapeface. He tries to attack Scrapeface with punches but is quickly overwhelmed by him and torn in half as Scrapeface continues to rampage throughout the experiment site.
Incident: 100A
A.T.P. engineers make their first appearance in a non-canonical animation in 100A. Two engineers are killed by Sanford, while a third fires at the truck Sanford and Deimos use to escape with the civilian.
Incident: 110A
A.T.P. engineers appear in the episode as some of the "100 sinners", appearing in fewer numbers than A.T.P. soldats, only 11 appearing throughout.
Incident: 1000A
Four A.T.P. engineers appear in the episode, one of which killed with their own bullets via Jesus' telepathic abilities.
ROMP.FLA
An A.T.P. engineer appears in each of the first two rooms in this animation, the first wielding a Norinco 97k and the second with an AK-74. Both are killed by Sanford with his MP5.
Madness: Project Nexus (Classic)
In Madness: Project Nexus (Classic), advanced engineers, known as Agent Mk1's in-game, are harder to kill than regular agents. They have TAC-bars, which allow them to dodge bullets. In the Zombie Arena Mode, zombified engineers tend to be more aggressive and bullet resistant than grunt and agent zombies. As A.T.P. agents of any kind do not exist in Episode 1.5 of Story Mode, zombified engineers can only be encountered within Zombie Arena Mode.
MADNESS: Project Nexus
Engineers once again return from the previous game mostly unchanged. They still possess tac-bars and one block of Corpus and are a step up from the Agents. They are mostly encountered throughout the Outskirts and then later in the final parts of the game throughout the Science Tower. In Arena Mode, they are exclusively fought during Fast Track and their iconic mask and outfit can be bought from the Quartermaster shortly after completion.
There also exists a new variation of the unit belonging to Nexus Core.
Gallery
Artworks
Commissioned Artworks
Reference
An alternate interpretation of the abbreviation A.T.P. is Adenosine triphosphate. This kind of ATP, which is a chemical compound found in the human body, serves as an energy transporter - specifically for use in metabolism. Perhaps the title ATP alludes to the engineers having enhanced biosynthesis. This would allow them to recover from wounds faster, and adapt to new environments. It would also allow engineers to be possessed by the Auditor with fewer repercussions, due to the increased physical demands of fighting on a near super human level.
The more likely theory is that an enhanced metabolism allows for the engineers to not only be trained more quickly, but perhaps be cloned and developed more rapidly in the embryonic-like, stasis vats. Seeing that multitudes of engineer grunts are slain by the series’ protagonists, it would seem that a lack of man power would arise from the overwhelming number of casualties.
Trivia
- Krinkels said he might start upping the skills of Engineers and Soldats to make them stand out a bit more.
- They are the only unit in the A.A.H.W. to not have any non-canonical kills.
- Although unknown if intentional, the yellow colored blood of Engineers and Soldats might imply that they do not have hemoglobin (a protein that carries oxygen throughout the bloodstream and gives blood its red color) in their body. This may further imply that they do not need as much oxygen as normal Madness Combat characters.
- Krinkels has cited the asymmetrical helmets of the Power Suit wearers from X-COM: UFO Defense, as being the major inspiration for the ATP engineer's signature masks.
- Since powerless.fla, ATP engineer masks have been able to stop incoming bullets. They are capable of stopping 5.56x45mm rounds from the OA-93 and L22. However, the masks are fairly brittle and repeated damage to the same area seems to increase the chance of bullets penetrating or the masks themselves shattering.
- Judging by their several appearances, it can be inferred that the engineers are much easier to produce than Soldats.
- Engineers notably make very distorted, deep grunting sounds. This could be a reference to the Combine from Half Life 2, who also speak through deep, distorted radios.
- When asked about the taste of yellow A.T.P blood. Krinkles stated "I'd guess that only a blood connoisseur would be able to distinguish, but I'm not asking vampires about this nonsense."[1]
Template:Characters Template:ProjectNexus Template:ProjectNexus2
Reference
An alternate interpretation of the abbreviation A.T.P. is Adenosine triphosphate . This kind of ATP, which is a chemical compound found in the human body, serves as an energy transporter - specifically for use in metabolism. Perhaps the title ATP alludes to the engineers having enhanced biosynthesis. This would allow them to recover from wounds faster, and adapt to new environments. It would also allow engineers to be possessed by the Auditor with fewer repercussions, due to the increased physical demands of fighting on a near super human level.
The more likely theory is that an enhanced metabolism allows for the engineers to not only be trained more quickly, but perhaps be cloned and developed more rapidly in the embryonic-like, stasis vats. Seeing that multitudes of engineer grunts are slain by the series’ protagonists, it would seem that a lack of man power would arise from the overwhelming number of casualties.