Grunt | |
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A basic grunt | |
Debut: | Madness Combat 1 |
Appearances: | 16 (2 non-canon) |
Role(s): | Antagonist |
Kills: | 4 (1 non-canon) |
Deaths: | 312 (30 non-canon) |
Allies: | A.A.H.W, Sheriff |
Enemies: | Hank, Deimos, Mag Agent: Torture (non-canon) |
Grunts are the weakest members of the Agency Against Hank Wimbleton. They are the most common enemies in Madness Combat episodes 1-4, after which the agents become more common. They are the simplest-looking characters, with only a gray body and no additional pieces of clothing, accessories or gadgets. They are usually armed with melee weapons (pipes, baseball bats, knives...) or guns (PPK, TEC-9...) but there are some exceptions. At least one grunt has appeared in every episode of the main series, except for Madness Combat 7.5, Madness Combat 10: Abrogation and Madness Combat 11: Expurgation.
Grunts donβt seem to be very resilient either, as in Madness Combat 2 Redeemer a grunt surrenders to Hank and gives him information on where the Sheriff went as well as several grunts who appear as shopkeepers or vendors.
Appearances
Madness Combat 1
Although they technically weren't members of the A.A.H.W., a large group of regular Madness characters fought Hank throughout the episode. They do not use weapons in this episode and were all killed by Hank. Two of these people, including the boombox man, were resurrected as zombies by Jesus.
Madness Combat 2 Redeemer
In Madness Redeemer, grunts served as the Sheriff's main line of protection against Hank. Although several managed to strike Hank with melee attacks, most of them were dispatched easily. In one room, Jesus resurrects all the grunts that Hank had killed, but all of them were re-killed very quickly.
Madness Combat 3: Avenger
In the third episode, grunts played the same role as they did in Madness Redeemer. In the penultimate room, on the Improbability Drive control panel, there was a button labeled "Soldier Deployer," which was what the Sheriff most likely used to send out more grunts to combat Hank.
Madness Combat 4: Apotheosis
Madness Apotheosis marked the last canon episode in which grunts served as the main enemies of Hank. They appeared to take orders from 1337 agents, who made their debut in this episode. In the last scene, many grunts were seen raving in Club M, with Tricky as the DJ. They attacked Hank when he shot DJ Tricky, but were all quickly killed by Hank's dragon sword and MP5. When Jesus arrived, he resurrected all the ravers into zombies, who were all dispatched again effortlessly.
Madness Combat 5: Depredation & Madness Combat 5.5
Towards the end of Madness Depredation and the beginning of Madness Combat 5.5, a Flying Party full of ravers fell on Sanford and Deimos. It is unlikely that these ravers were members of the A.A.H.W.
Madness Combat 6: Antipathy
In Madness Antipathy, grunts fought alongside l33t agents against Hank. They made the most appearances in the second building, in which only two l33t agents were present. In this episode, the grunts were going through the process of being reassigned in the A.A.H.W., most likely to become l33t agents themselves. In the last room, three signs showed the steps for the grunts' reassignment.
Madness Combat 7: Consternation
In Madness Consternation, two grunts were seen doing push-ups under the instruction of an agent. After Hank landed on and killed the agent, the grunts attacked him. However, Hank killed them by ripping out the heart of the first one and tearing off flesh from the second one.
Madness Combat 9: Aggregation
The last grunt seen in a canon episode appeared in Madness Aggregation. After the Auditor angrily stopped a group of l33t agents' gambling, he decapitated a bystander with a dragon sword. This grunt was the Auditor's first and only kill in the series (Discounting the still-live agents he absorbed in Madness Combat 10).
Madness Combat 9.5
Part 1
At the beginning of the episode, a grunt can be seen looking over the edge of a cliff in hell before walking over to another grunt who is covered in black liquid. Another grunt comes through the door who soon transforms into Hank who proceeds to take them out by punching one into the other, sending one grunt off the cliff while taking the other out. The grunt lying on the cliff tries to transform into Tricky, but fails as it was shot by Hank, but the other one, succeeds to turn into Tricky.
Part 2
At the beginning, a grunt appears to be working on a data pad, and instructs the agent and engineer to fiddle with a lever that fell from the sky. When Hank shows up and kills the agent and engineer, he grabs the grunt and impales him on the lever, before pulling him out, splitting his head. Notably, this specific grunt has the same head wound as Hank from Madness Combat 2 Redeemer, after Jebus shot him in the head. The meaning of this is unknown though. Later on, another grunt is seen in a group of AAHW agents with another data pad. After they are killed, Hank advances as if about to kill it, before the grunt slams into the ground, turning into another iteration of Tricky, and flinging itself into the next room.
CHASE.fla
Two grunts appear in this short investigating the Purgatory, using a floating sphere as transportation. One of the grunts inspects a deteriorated corpse before being impaled by a chain.
SACRIFICE.fla
A grunt is seen banging his head against a wall due to some kind of pain, interrupted by a force seizing him and smashing him against the wall. Additionally, grunts from scenes in Madness Combat 3 appear in red images that were triggered by Deimos touching Hank's old body outside The Bakery!.
DedmosRebuilt.fla
The grunts appears as one of the common enemies that fight Deimos after his rock transformation. Grunts, alongside any other A.A.H.W. unit, appear to be bigger in size. While Deimos struggles to fight the bigger grunts at first, he eventually adapts quickly, allowing him to eliminate them with ease.
An Experiment
The grunt returns as being a test subject in An Experiment. He was forced to put into a room with a box, and after that he goes to the box and saw the buttons, pressing one, which leads to his hands trapped inside of the box. As the box moves, he suffers and hits his face on the table where the box was and rubbed his face on the wall, becoming Scrapeface.
Incident: 011A
In Incident: 011A, grunts serve as the main enemies of Mag Agent: Torture. Although they are able to hit the giant agent with melee weapons and bullets, most of them failed to phase him. Mag Agent: Torture easily killed most of them, including Rich, with his massive strength. However, the last grunt, armed with an M203, launched a grenade into the mag agent's head, blowing it up and killing him. The grunt wipes the blood off his face and onto the hot dog vendor's apron and then leaves the room.
Incident: 101A
A grunt appears in the later half of this incident, presumably in his office, and is writing a letter. When the delivery man came in with a delivery, he signed it. Shortly after, the grunt took out a birthday hat and a party whistle and three other grunts in birthday hats entered the room with a big birthday cake and celebrating the grunt's birthday. The delivery man touches the cake and much to everyone's surprise, Tricky jumps out of it and shoot up all the grunts in the birthday party.
PSA: Piracy
Two grunts appears as Cybercriminals, who illegally downloaded the music file "Foo Fighters". Hank J. Wimbleton furiously blasts into the room the cybercriminals are in with a Clamp, stopping the downloading progress and proceeds to arrest them. One of the cybercriminals resisted and was executed by Hank. He took the second cybercriminal out of the room and proceeds to smash him with a hammer, executing him.
Madness Interactive
Grunts are the main enemies of Madness Interactive. In the Story Mode, they are dressed up in various pieces of clothing.
Madness: Project Nexus (Classic)
Grunts are the weakest enemies in Madness: Project Nexus (Classic) and have minimal stats. Because they lack strength and have no TAC-bars, they are among the weakest threats in the game. The zombie version of the grunt is also the easiest zombie to kill, taking an average of three shots to the head to bring down. The player avatar in Arena Combat mode begins with identical stats to all other grunts, but due to player intelligence, this isn't a major disadvantage unless the player finds themselves facing an enemy with a weapon when they are without one.
They are often seen wearing additional accessories overtop their normal grey shirts; these provide minor benefits such as blocking some damage.
MADNESS: Project Nexus
Grunts return in MADNESS: Project Nexus, once again reprising their timeless role as the bottom of the A.A.H.W. unit hierarchy, and thus, they are among the weakest and simplest enemies.
While they don't appear in Story Mode, they make an appearance as the first common enemy in Arena Mode's Sleepwalker Bed stage, before being slowly replaced by agents. They are also a common unit on the Murder Room arena stage.
Trivia
- When asked what clothes grunts wear, Krinkels replied: "I think they're wearing smocks".
- Grunts alongside other A.A.H.W. units in DedmosRebuilt.fla were dubbed "Bullies" by Krinkels, presumably due to their size and role in the episode.
- When asked how it would feel to punch a grunt, Krinkels replied: "If you're sadistic, it'd probably feel pretty great. If you're empathetic, you'd probably feel bad about it."
- Grunts, apparently, cannot physically exist alongside humans.
- Humanity is extremely rare in Nevada, according to Krinkels.
- According to Krinkels, Grunts would be horrified if they ever encountered a Human.
- When asked what does "Grunt Meat" taste like, Krinkels replied; "Probably chicken."
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