Madness Combat 2 Redeemer

From Madness Combat Wiki
Madness Combat 2 Redeemer

Hank's infiltration
Author: Krinkels
Music: Unknown
Release date: January 15, 2003
Running time: 4:06
Protagonist(s): Hank J. Wimbleton
Antagonist(s): Sheriff, Jesus
Body count: 88


Music

Ambient Metal:

Episode guide
Previous: Madness Combat 1
Next: Madness Combat 3 Avenger
External links

Madness Combat 2 Redeemer is the second installment in the series and the first installment of the Sheriff Saga. It was released on January 15th, 2003. As of June 7, 2021, this bloody episode has over 3.5 million views on Newgrounds.

Plot

A black screen displays the sentence: "There was a man who sought the Sheriff...."

It then shows the infamous intro for the very first time:

"Somewhere in Nevada"

Hank initiates his next massacre by strangling the very first, unsuspecting guardsman with a fiber wire. Through stealth-aimed movement he makes his way to a building's roof, covered with more unaware guards to kill. As Hank advances he guides himself to his goal with a "Sheriff tracker", which appears to be a heartbeat-sensing radar display device for tracking his final victim, the Sheriff.

File:Sceriff Tracker.png
The Sheriff Tracker

Once he notes the Sheriff is right below him, Hank draws a frag grenade from his pocket and blows a hole into the roof he's standing on for a surprise-attack. The Sheriff, in a sudden rush of panic, flees through the door to his left and fires a shot in Hank's direction while doing so, only to miss him and hit one of his guardsmen. Through swift moves of melee and firearm-violence, Hank finishes off every single retaliating grunt in the room as well as 13 others who enter one by one. Hank advances, armed with a shotgun he took from one of the dead grunts. As Hank passes through the door, Jesus enters unnotedly.

File:Cattura.png
Tricky's first appearance

When the Sheriff spots Hank entering the room, who made his way past multiple armed men, he runs into the elevator. And out the elevator, more guardsmen enter, only to be slain by Hank's bare hands. From the other direction, Tricky the Clown, armed with an M16 with a grenade launcher attachment, and a small squad of guards enter. Hank defeats the grunts, disarms Tricky and executes the clown with his own assault rifle.

Jesus immediately enters and prepares to overpower Hank with his supernatural forces. When Hank is about to shoot him, Jesus telepathically pushes him to the other end of the room and then resurrects the departed enemies as zombies, except for Tricky. As Hank massacres the zombies, Jesus leaves the room. After murdering the zombies, as well as more grunts who enter the room, Hank enters the elevator.

File:Cattura1.png
Jesus and the Zombies

Two grunts jump onto the elevator and try to take out Hank, the second grunt cuts a hole into the roof of the elevator so that the first grunt can fire at Hank. Hank shoots at the grunt, who ends up missing and killing the grunt with the plasma cutter. A third grunt jumps onto the elevator, and throws in a frag grenade, only for the grenade to be returned to the grunts, which kills them. Two more grunts jump onto and into the elevator as well, and killed just as easily as the preceding three. Hank jumps onto the roof of the elevator to avoid the gunfire from several grunts outside of the elevator. They then enter the elevator and Hank kills one of the grunts inside and then shoots the cables, killing those inside the elevator. Hank then climbs the broken cable and making his way through multiple rooms on a higher floor, Hank slays every grunt to stand in his way. Instead of murdering the last one, Hank disarms and interrogates him to find the Sheriff before knocking him out.

Hank advances, dispatches more guards, and picks up two PPK handguns in the process before advancing to the Sheriff's office. As soon as Hank leaves the room, Jesus enters with a Desert Eagle.

Now Hank enters a final room, where the Sheriff is situated with two armed bodyguards. As soon as the door opens, the Sheriff covers behind the desk and Hank quickly shoots the bodyguards. The Sheriff, wielding a PPK, attempts to shoot Hank in a surprise attack, but Hank disarms him by shooting his weapon.

Jesus kills Hank.

Hank pins the frightened Sheriff against the wall. While Hank is pointing his dual PPKs at the Sheriff, Jesus appears from behind and shoots Hank in the head with a Desert Eagle.

The screen turns black, and a text appears:

Moral: Don't try to shoot the sheriff.

Body count: 80

Appearances

Characters

Locations

Weapons

Trivia

  • This episode marks Tricky's first appearance, though he does not play a substantial role.
  • The first building in Madness Combat 3: Avenger and the building in Madness Combat 8: Inundation where the Auditor is, are the same building as in this animation as noticed the vent got boarded up to prevent the same infiltration.
  • This episode is the first episode with blood in it, though not very realistic.
  • In this episode Hank dies for the very first time.
  • If fans didn't want the series to go on, the series would have ended right here. Fortunately, it was a hit, and Krinkels immediately began work on the next sequel.
  • In the old/original version, the scene Hank looks at a second time on the Sheriff Tracker didn't exist, the scene simply cut to Hank blowing up the ceiling.
  • The poster in the final room references ALF, the title character of a 1980s children's television show.
  • The official body count does not include the eight zombies, unlike the previous episode and next episode.
  • The grunts that Hank killed at the end of the episode seem a little higher than Hank, however Krinkels confirmed that it's because of a horizontal flip error, and it was unintentional.

Errors

  • Tricky was shot multiple times by Hank in this episode. However, in the following episode, he appears to have no wounds whatsoever.
  • Two grunts came out of the door that held the elevator, due to a mistake.
  • At the 1 minute 47 second mark, as a grunt makes his way over to Hank and passes by a corpse, his foot disappears.
  • At the 2 minutes 34 second mark, when grunts are killed by a grenade they lose a foot.
  • At the 2 minutes and 10 second mark, a random figuring comes out of nowhere in the ceiling.


Animations