Madness: Project Nexus (Classic) is a Madness Combat game. It was also unofficially referred to as "Madness Interactive 2" by Krinkels. It was released on March 25th, 2012. The current version is V1.8, last updated September 9th, 2014. The development team is as follows:
Madness: Project Nexus (Classic) | |
---|---|
The main menu during the first release. | |
Artist(s): | Krinkels |
Programming: | The-Swain |
Music: | Cheshyre, Devin Martin |
Current version: | 1.8 |
Release date(s): | March 25, 2012 |
Genre(s): | Action, Shooter |
External links | |
- Krinkels did art and design.
- The-Swain programmed all features and groundwork for the combat system from scratch.
- Cheshyre provided most of the soundtrack; Devin Martin provided the track Killbot and Horror Stereo provided the Skynet VIP remix.
- Luis designed the UI and menu system.
- Afro-Ninja and Mike provided code support at various times.
The game focuses on episode-based gameplay, with different characters to play as, along with an Arena Mode where you can create and upgrade your own character who you can customize with gear and weapons. There were originally 3 Episodes planned, with an appearance from the entire Madness Combat cast.
According to The-Swain, Madness: Project Nexus (Classic) was supposed to be a simulator of the Madness Combat episodes, placing them right in the middle of the action that made the series popular. [1]
According to Krinkels, Madness: Project Nexus (Classic) cannot be updated anymore. Certain symbols keep on swapping around with other ones, and et cetera. [2]
The sequel, MADNESS: Project Nexus, developed by Krinkels and The-Swain using Unity Engine instead of Flash, was released on September 29th, 2021. During the sequel's development in 2020, "Madness: Project Nexus 2", the sequel's old title, was renamed to simply "MADNESS: Project Nexus", likely for marketing reasons. The original game was renamed to "Madness: Project Nexus (Classic)" to avoid confusion.
Features
The following is a list of features of Madness: Project Nexus (Classic).
- New, more realistic weapon sprites
- The game has an Episode-Stage based gameplay system. There is 2 episodes in total.
- Hank, Sanford, Deimos and Dr. Christoff are playable characters in Story Mode.
- An Arena Combat Mode, with a playable character that can be customized with gear, stats and an AI squad.
- A Zombie Arena Mode, an alternate of Arena Mode, featuring zombie foes.
- Almost every gun has a black, chrome, and gold version.
- All guns except non-revolver pistols may come with a scope. All guns may include a laser sight. Most pistols and all SMGs may have a suppressor.
- A wide variety of medals to earn.
Planned Features
Features that were planned to be released.
Controls
- WASD: Moves the character. (Double tap to run)
- Mouse: Aim.
- Left Click: Fire/attack.
- Left Click (Hold): Auto fire/attack.
- Q: Swap between primary and secondary weapons
- E: Throw current weapon, pick up weapon. (When unarmed)
- R: Reload.
- Spacebar: Dodge/block, open doors, interact.
- Shift: Bullet-time or Magic-Bar. (When bar is not empty)
Enemy Types
- Grunt: A basic level 1 enemy type; Has 7 health.
- Agent: The second most basic; level 2-4 enemy; increased chance of dodging and performing special attacks*. Has 8-10 health.
- Agent Mk1: Same abilities as agents, but are levels 5-7; increased chance of dodging, also possess a TAC-BAR. Has 11-13 health. TAC-BAR is 3-9 points.
- Agent Mk0: Same abilities as engineers, level 9-11 enemies; increased chance of dodging, stronger TAC-BAR. Has 13-15 health. TAC-BAR is 15-20 points.
- G03LM: Unique enemy, Cannot be damaged until armor is knocked off with melee attacks, may knock down player with melee attacks causing the player to drop his currently held weapon. Has 180-540 health depending on version.
- Riot guard: Possesses durable armor (equivalent to a 4 armor vest) and increased speed and TAC-BAR. Dodges often. Notably harder to kill than A.T.P. soldats. Has 25 health.
- Zombie: Will grab and drain the player's TAC-BAR on contact. Upon depletion, the player will be instantly killed. Can wield weapons but cannot use them. Can steal them from enemies and deplete ammunition. Level depends on zombie type and dictates how rapidly TAC-BAR is drained. Has 60-200 health depending on type. Zombies take increased damage from melee (+40%) and reduced damage from guns to the body (-20%).
- Abomination: Attacks similarly to the zombie, but instead pierces through the player's TAC-BAR and hits the player's health bar directly. They will get up again after being knocked down the first time unless decapitated. Has 60 Health.
- Sleepwalker patient: Upon death, these enemies will be revived three times. After the third resurrection, they will explode. This can be avoided by completely decapitating them. Has 35 health. Mask is equivalent to a 5 armor helm.
- Sleepwalker experiment: G03LM-sized Sleepwalker patients, they can be revived an unlimited amount of times. They can only be killed by completely decapitating them thus destroying the device. Has 120 Health. Vest is equivalent to a 6 armor vest
*Special Attack: A special attack can be executed by gun-using foes. A special attack is a charged attack that, when performed, will knock down the player, penetrating the player's TAC-Bar and causing damage. It can be prevented by wounding/killing the opponent or by dodging/blocking**/standing really close to the enemy at the last second.
**Blocking fails for lower-skilled characters, such as Sanford and Deimos.
Gameplay
Story Mode
Story Mode is a game mode that allows the player to play as one of Madness Combat's main characters. Each level has its own goal and must be completed in order to unlock the next one.
Episode 1 follows Hank, Sanford and Deimos in their mission to bring down Project Nexus. The final boss is Mag Agent: N.
Episode 1.5 follows Dr. Christoff and his involvement in Project Nexus's origin. This episode is significantly more challenging than Episode 1. The final boss is Phobos.
Arena Combat Mode
Arena Combat is a game mode that allows the player to use a customized character to fight enemy units in an arena. These units consist of the enemies seen in Episode 1 of the Story Mode such as agents and G03LMs. Every kill gives the player a certain amount of experience and money. After gaining a certain amount of experience, the player will level up and be awarded with points that can be spent on increasing stats or gaining weapon perks. Money can be used to buy weapons and hire mercenaries for the player's team.
Weapons
- For more information, see Madness: Project Nexus/weapons
Pistols
SMGs
Shotguns
Rifles
Melees
-
Severed head (stored)
-
Urinal (stored)
Heavy weapons
Medals |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trivia
|