-A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency...one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. Hank is the primary anti-hero of the series.
- MADNESS: Project Nexus Kickstarter
Hank J. Wimbleton | |
---|---|
Hank as he appears across the franchise | |
Debut: | Madness Combat 1 |
Appearances: | 17 (5 non-canon) |
Role(s): | Main Protagonist |
Kills: | 780 (105 non-canon) |
Deaths: | 10 (3 non-canon) |
Allies: | Sanford, Deimos, 2BDamned, Employers |
Enemies: | A.A.H.W., Auditor, Jesus, Sheriff, Tricky, Nexus Core |
File:Hank-icon.png Hank J. Wimbleton is the main protagonist and professional fighter of the Madness Combat series. Hank has played a capital role in almost every Madness Combat episode. The only episodes of the main series where he is not a protagonist are Madness Combat 8: Inundation, Madness Combat 5.5, where he only appeared for less than a second, Madness Combat 6.5, and Madness Combat 7.5. In the later two, he was only mentioned and did not appear at all. In the animations, Hank has died seven times (three times by Jesus, three times by Tricky, once by suicide in order to finish off Jesus), and has been revived again, by an unknown medium known as the Higher Powers, and Tricky in Madness Combat 6. Overall, Hank has killed 780 people throughout the series, amounting to around 48% of the series' total kills.
Personality
Hank is shown to care for little besides fighting and killing, and appears to take a nearly animalistic pleasure from the thrill and brutality of combat. As early as the first episode he's willing to beat people to death over a boombox, before casually dancing as text flashes stating that he “had a good time” killing the antagonists in the episode. Hank is rarely fazed by anything, be it supernatural foes appearing or being grievously wounded, and focuses his attention on killing his next target. Hank rarely shows pain no matter how battered he becomes; this is shown in Madness Combat 5 when he's impaled, only to quickly kill Tricky and pull the street sign back out of his chest. The closest Hank has ever shown to a moment of weakness was in Madness Combat 7 — Hank was willing to accept death rather than be constantly revived only to be painfully tortured to death by Tricky over and over again. He then spends most of said episode running away from Tricky, the first time we ever see him do so.
Hank also seems to have a possible tiny tinge of mercy, as in Madness Combat 2: Redeemer he spares a grunt’s life by knocking him out instead of shooting him when he gave him information on the Sheriff’s location, though other reasons could explain this such as conserving ammunition. However, given the series’ fine line between what counts as unconscious and what counts as a kill when it comes to blunt weapons and hand to hand, this could’ve been intended as a kill, and given Hank’s total lack of mercy for anyone throughout the entire rest of the canon series this is very likely. If this was an act of mercy and he did simply knock the grunt out, it was a one off event and after the events of Redeemer any ounce of mercy or humanity that Hank had left was gone.
However, despite all of this he has displayed some empathy towards Sanford, saving him twice. This suggests that Hank, at the very least, cares for his allies.
Powers and Abilities
While Hank's powers and abilities changed from episode to episode, they were nearly always the same. Hank is an excellent hand to hand combatant, capable of murdering dozens of enemies in close combat either using melee weapons or his bare hands, both with great dexterity, even if they are using firearms, and a third of the time seems to have some kind of sixth sense to detect incoming threats, although this may just be from experience and/or luck. One of his more notorious skills is his marksmanship, which is best seen in Madness Combat 5: Depredation where he uses bullet-time to shoot at a group of zombie agents in less than a few seconds while jumping. He also exhibits incredible agility by jumping several meters in the air and performing flips and dodges with ease, all of this during a fight with multiple opponents. His reflexes are quick enough to allow him to dodge or even deflect bullets and melee attacks with ease. He is apparently able to see (or at least detect, by sound or some other method) enemies and projectiles behind him, shown when he fires a gun or swings a weapon behind him. Hank has shown exceptional strength in most episodes, especially in Madness Combat 6: Antipathy, where he easily ripped an agent's head from his body, and accurately fired a P90 fully automatically and a large battle axe with just one hand each and in Madness Combat 7: Consternation, he tore out the heart of a grunt and ripped off pieces of flesh from another grunt's body. Krinkels also stated he is physically stronger than a G03LM
Hank has also shown to be pretty resistant to damage and pain; he has been seen resisting great hits like in Madness Combat 7 when he was clubbed a far distance by Mag Agent: Torture, or taking hits from Tricky in his demon form and when he throws him through a wall 2 times and burns him with his hand. Also, his fighting skills are almost never affected, even after being mutilated or next to fatally injured, as seen in Madness Combat 4: Apotheosis when he slices the head of a zombified 1337 agent in half with ease after being shot in the neck with a G36. Falling from large buildings or clubbed to walls does little to no damage to him and notaffect his fightning capabilities as shown in Madness Combat 3: Avenger and Madness Combat 9.5.
In Madness Combat 9: Aggregation, Hank was magnified to a slightly bigger size. In this form, his strength is high enough as to successfully brawl with, and kill a Mag Agent: V3 without any additional weapons. In Madness Combat 10: Abrogation, Hank is injured by the Auditor, but then later temporarily obtains the Auditor's halo. After being in contact with the halo, an electrical surge is emitted, infusing Hank with the halo's strength. With this new power, Hank is able to repair his arm injury, and gains god-like strength seen when he crushed a Mossberg 500 with his left hand. Hank also displays enhanced durability, as seen when an Agent stabs him in the head with a bowie knife and he barely reacts. As a special ability, he can channel the halo's electricity through his arm and create devastating lightning punches. These are strong enough to mutilate agents, kill a Mag Agent: V4 in two punches, and is one of few attacks that can damage the Auditor.
History
File:Grunt-icon.png Madness Combat 1
The very first episode of Madness Combat. In it, Hank is referred to as "Our Hero," and physically looks nothing different from an ordinary grunt. His first ever victim is the boombox man, who is listening to a remix of the Chicken Dance. This disruption causes a riot and many people enter the scene to try to subdue Hank. He goes on to kill 30 people (and 2 zombies) and even fights Jesus, who appears here for the very first time. Hank emerges victorious over the opposition and, alone, dances to the Chicken Dance remix (still playing in the background).
File:Grunt-icon.png Madness Combat 2: Redeemer
For reasons unknown, Hank is now on a mission to kill the Sheriff with the aid of his "Sheriff Tracker." Throughout the episode Hank is followed by Jesus, who might be under the employment of the Sheriff, or in another way appointed as the Sheriff's high bodyguard. At one point Tricky tries to join Jesus in an attack against Hank, however, without supernatural intervention he is quickly dispatched. Though the Sheriff keeps trying to put distance between himself and Hank, he is eventually cornered in his office. Hank aims his dual PPKs at the Sheriff's head and is about to fire when Jesus comes up behind Hank and shoots him in the back of the head. The episode ends as Hank lies dead and Jesus and the Sheriff stand unscathed. Hank kills 79 people in this episode (plus eight zombies).
File:Hank3-icon.png Madness Combat 3: Avenger
Hank is "given a second chance" after being shot in the head, which is now wrapped in a bandage. He continues his hunt for the Sheriff, and it is shown that the Sheriff and Jesus are working together. When killing several A.A.H.W. members, Hank gets caught on a security camera being watched by the Sheriff and Jesus. This causes the Sheriff to panic and activate the Improbability Drive, which causes improbable and insane events to occur. Hank falls into an abyss that ends up actually being the Nevada streets, next to The Bakery. In the background, whales are seen falling from the sky, along with a giant marshmallow. In this warped version of Nevada, Hank fights and kills the Sun, which immediately causes the sky to turn from day to perpetual night. Tricky comes shortly thereafter to fight Hank, but he too was quickly killed. Hank impaled Tricky with the streetsign on the side of the giant marshmallow (a homage to Marsh-Mellow-Madness). After Hank leaves the scene, a close-up of Tricky's body shows that he was shocked with electricity and revived as a zombie. Hank makes his way back into the complex he was originally in and once again kills the zombified Tricky. All seems won when Hank corners the Sheriff, like in Redeemer. Jesus runs up behind Hank and stabs him through the back with his binary sword. Refusing to fail twice, Hank uses the sword (still protruding through his body) to stab and kill the Sheriff, then shoots both Jesus and the Sheriff. After this split-second move, everyone falls dead to the ground and the episode ends. Hank kills 88 people in this episode.
File:Hank4-icon.png Madness Combat 4: Apotheosis
Now with bandages covering the wound on his stomach area, Hank sets out to crash a party at Club M. This is the episode in which Hank J. Wimbleton's name is officially revealed, for he was previously known by the functional name of "Our Hero." Tricky's name is revealed as well (through the alias of DJ Tricky M in Club M). Hank seizes one of his notorious weapons from an AAHW-member in this episode. The very first 1337 agent ever is seen in this episode, but is quickly killed like the rest of the A.A.H.W. At the end of the episode, Hank kills all the dancers at Club M (besides Tricky). Subsequently, Jesus enters the club with a 1337 zombie, whom Hank killed before. Jesus zombifies all of the dancers, and Hank kills them all once again. After getting to Jesus, he starts deflecting bullets from the zombie 1337 agent's G36, but gets shot in the neck. The zombie prepares to shoot him again, but has its head sliced in half. He then engages combat with Jesus, but is shot multiple times by Jesus' Desert Eagle. As a last resort, Hank detonates a suicide bomb, killing both him and Jesus. After all this carnage, Tricky is left the only one alive at Club M and decides to play his Chicken Dance remix and dance solo with a closing message "And he danced.....".
File:Hank5-icon.png Madness Combat 5: Depredation
In this episode, Hank's body and the majority of his head and torso are now covered in bandages. He wears a black jacket, what seems to be a surgical mask, and red glasses. He fights 1337 agents, Jesus and his several zombie 1337 agents until Tricky comes from the abyss and mixes everything up. The conflict between Jesus and Hank is ended when Tricky intervenes, allowing Hank to shoot a few rounds into Jesus' chest, after which Tricky rips off the top of Jesus' head. At the end, Hank kills Tricky by slicing the top of his head off, but the clown is revived instantly and kills Hank by also ripping his head off and smashing it against the ground till his jaw is completely destroyed, with the text "OMFG! YOU DO NOT KILL CLOWN! CLOWN KILLS YOU!" on screen.
File:Hank6-icon.png Madness Combat 6: Antipathy
Hank looks mostly the same as the last episode, but he has teeth sticking out, and a metal plate for a jaw, due to his beheading at the end of MC5 along with a shirt on his chest due to being impaled on the warning sign. He chases and fights Tricky (and not Jesus, who only makes a cameo while raking leaves) throughout this installment. He kills many agents and a few grunts until he reaches the room where the Improbability Drive is located. As he reaches to deactivate it, a train drives through the room and he fights along it until it crashes (thus heavily damaging Hank after the crash) and he is forced to fight more people until he finally reaches Tricky. He manages to put a battle axe through Tricky's head and shoots him several times with a P90, but his death registers as "invalid" and he comes back as a giant fiery demon version of himself. Posters during this episode claim that Hank is now wanted for "Distorting reality, felony evasion, public urination, and crime."
File:Hank-icon.png Madness Combat 7: Consternation
Revived, Hank looks similar to his last appearance, except that he has his coat zipped up, a bandana around his messed-up mouth, fingerless gloves, and wears black goggles with red lenses. He spends most of the episode running from Demon Tricky. He also finds Mag Agent: Torture, the first of the mag agents and for the first time encounters A.T.P. engineers. At the end of the episode, Jesus stabs him with his binary sword and executes him with his S&W 500. This version of Hank is the most commonly used version of Hank outside the canonical series, being seen in the incident series, artwork, many fan animations, and the Project Nexus series.
File:Hank-icon.png Madness Combat 8: Inundation
Hank's body appears as a cameo in the very beginning and very end lying next to dead A.A.H.W. units.
File:HankMAG-icon.png Madness Combat 9: Aggregation
Despite being present for a large portion of the animation, for a majority of his appearance he is a corpse. However, Hank is eventually revived and given a new look; he is roughly twice his original size, has no cross on his face, a robotic looking head, and has a crustaceous-looking arm with a claw as a hand. Because of his magnification in the Agent Magnification Chamber, and the increased fighting skills thanks to Deimos, it allows him to kill the Mag Agent: V3 with ease. He is last seen about to fight the Auditor, who has also increased in size due to sucking in several dead agents. During the magnification process, Hank's strength-to-agility-to-intelligence ratio is shown as 43:50:3. Deimos also upgraded and augmented Hank's magnification, explaining his increased strength and agility, but he was also interrupted and shot to death before he could finish the upgrade, which explains Hank's new arm.
File:Hank-icon.png File:Hank6-icon.png Madness Combat 9.5
Hank is first seen floating in space, after a moment of text, He falls and disappears, He later emerges from a grunt with markings similar to where his major accidents happened, (i.e., black markings on his mouth due to Tricky smashing it in Madness 5,) and slaughters many people in the area, mocking a Soldat in the process.
He then looks into the distance and an unknown voice speaks to him, warning him that something is coming for him, the voice then asks if he's going to complain about it, addressing Hank in a familiar manner. The body of the Grunt next to Hank begins to decompose and twitch while red hair forms from the ground.
"Tricky" then emerges from the ceiling and immediately engages Hank in a fight with a Nightstick, but Hank defeats the clown easily with a Deagle. He then proceeds to the next area, where he kills many A.A.H.W. units and looks out the window, seeing Tricky again, who is questioning where he is.
Hank then jumps down and kills all of the A.A.H.W. units there before confronting and killing the clown, who then disappears in a red orb. Hank then kills the remaining A.A.H.W. units and proceeds through the door.
Hank kills many A.A.H.W units, until a Retainer comes down the elevator and confronts Hank, who kills the last remaining l337 agent and shoots the Retainer with a shotgun, only for it to teleport behind him and punch him through the door. Hank is thrown into the next area, where he kills more and more agents, Soldats, and engineers. The Retainer then teleports above a Soldat, crushing it and manipulates Hank's hand, diverting the shots from his Browning Hi-Power before throwing Hank into a pit below him.
Hank falls into a room and is stuck in the floor. The Retainer sends rocks down to Hank, impaling him.
The Retainer teleports to the room and pulls Hank out of the floor, revealing many brutal injuries he sustained from being impaled by rocks, most of his clothes is torn, revealing bandages and his trademark metal plate replacing his lower jaw, the Retainer then grabs him by the jaw, about to tear it off again as spikes grow from the ground.
Later, it is shown that there is another Hank with the appearance from Antipathy. This Hank appears from a ledge shorty before grabbing a OA-93 off a l337 agent and killing him alongside a A.T.P. engineer. He then impales a grunt with markings similar to the head wound he received in Madness 2, on a lever. He is then assaulted by an agent with a 1911A1 custom and an agent with a megachette, hank quickly dispatches the two with a browning HP as a engineer with a norinco 97k walks on screen, he proceeds the impale the engineer on the megachette from the previous agent before quickly dealing with two more agents with the same browning HP. However when a soldat comes rushing towards hank, the soldat manages to get an uppercut on hank and knock him off the ledge. Two more agents appear behind the soldat and start rushing Hank, Hank then shoots the soldat in the foot making them fall off the ledge in pain, meanwhile the two agents are attempting to make a push towards Hank before Hank quickly deals with the two agents with the browning HP. In the process of dealing with the agents Hank picks up a droped tablet from a previous agent, which he proceeds the impale into the soldats, the tablet proceeds to start projecting the soldats thoughts (see final trivia note). The tablet reads:
"OUCH
HANK WE CAN'T ESCAPE
HANK HANK HANK
BUT WE CAN STOP YOU
PORT LOCATION INDEX:
TURN AROUND YOU DINGDONG"
Hank then turns around and promptly JUMPS OFF A CLIFF (PFFFFFT-), on the way down he catches himself on a small ledge, then he parkours down to yet another small ledge before finally falling onto a small overhanging piece or rock. Hank then proceeds to jump down and land on a engineers head, do a back flip, and kick the engineer in the face launching him into a wall, he then proceeds to dispatch two agents with the same browning HP before a third agent appears and gets shot meanwhile the engineer gets back on his feet and draws a S&W 500. After killing the engineer hank drops the browning HP (which at this point is assumed to be completely out of ammo) before he swiftly turns to, then starts walking towards a grunt similar to the grunt at the beginning of 9.5 pt1. He attempts to grab the grunt, the grunt however starts rapidly shaking and floating away, the grunt then flies into the sky, and starts shaking again. The grunt then slams into the ground staining the area around it, before tricky emerges and starts gravitating towards a AAHW facility, (finish this later- kaden103)
File:HankMAG-icon.png Madness Combat 10: Abrogation
At the beginning of Madness Abrogation, Hank and the Auditor engage in melee combat while Sanford attempts to join in the fight as well. However, Sanford's attacks are useless as the Auditor is immune to bullets.
Shortly after, the Auditor becomes fed up with the way the battle is going, and thrusts a beam of black fire into Hank's skull, immobilizing him while a quick burst of flames are shot into his face, stunning him and leaving giant burn marks across his head. Afterwards, the Auditor shoots Hank's claw with an OA-93. The pain stuns Hank momentarily, but he recovers soon enough to prevent the Auditor from gunning down Sanford by placing him in a choke hold and grabbing the Auditor's halo. The Auditor moves out of his grasp and Hank pulls the halo away from him. The halo immediately reacts and violently releases electric energy, compromising the power from within the halo and shocking Hank with a blast of this energy, sending Hank and the halo flying in opposite directions. When Hank gets up, a mysterious surge of power from this energy flows from his body, gives him electric powers, and repairs the damage to his arm, growing a hand in replace of his claw. His newly grown hand allows him to fight more effectively. Hank also regains the ability to properly wield two-handed weapons, and gets an additional pack with his punch by dispersing the energy through his arm and releasing it upon contact. It is possible that this energy is, in fact, the same energy used during the Normality Restoration, and as a result, deals heavy damage to the Auditor, who is a being made purely of Improbability energy. Every time Hank punches the Auditor with his mutated fist, the energy stabs into the Auditor, leaving blood marks. The Auditor is even dazed when punched at some points.
Hank goes on to kill many agents and engineer, and kills a Mag Agent: V4 with his bare fists. After obtaining a mag-sized M-249, he uses it to tear though another Mag Agent V4 and multiple agents. After doing so, he battles the Auditor with his energy punches. These successfully damage the Auditor when nothing else could, forcing him to have to absorb more and more bodies to compensate. This sets up the climax, where he collapses totally once he absorbs Tricky. Or rather, when Tricky absorbed him. The episode ends ominously with the Auditor's body apparently being overcome by Tricky's consciousness, resulting in an explosion.
File:HankMAG-icon.png Madness Combat 11: Expurgation
As Hank and Sanford finish climbing down the ladder to get away from the explosion, they are attacked by Tricky in his new skeletal form, who sends his new skeleton minions to assault the pair. After Hank and Sanford kill all of its minions, Tricky unveils his new skeletal form and tears Hank's crustacean right arm off and slams Hank against a wall several times, before sending Hank after Sanford to a new hellish dimension. In the dimension, Hank and Sanford fight a small A.A.H.W unit summoned by Tricky, after killing the group and being told to "GET OUT" he is then separated from Sanford. When Hank lands he encounters the Auditor, who skewers Hank on spikes and pulls them both into the ground. While Sanford battles with Tricky, Hank reappears with his injuries healed and a newly acquired black arm, which grants him a level of control of the realm and dukes it out with
the clown. The two wrestle each other to a stalemate until Hank is tossed across the large gap and is reunited with Sanford. The two begin fighting their way through stronger variants of the Tricky skeletons, including a magnified skeleton, until they reach a pillar of light, which Hank punches Tricky through to return to the real world, causing the Tricky monstrosity to finally die. Hank and Sanford's bodies then surface in pools of blackness flowing from the Skeletal creature's corpse as the Auditor emerges to reclaim his Halo, leaving Hank's fate unknown.
File:Hank3-icon.png SACRIFICE.fla
In the short, after Deimos kills the last of the enemies outside The Bakery!, a chain and a seemingly unconscious person identical in appearance to Hank in Madness Combat 3 fall to the ground in front of him. When Deimos touches the body, he is bombarded with red static and images from Madness Combat 3, including the Sheriff observing Hank through the Improbability Drive's security feed, Tricky turning into a zombie after being impaled to the marshmallow with the streetsign, and Hank fighting grunts outside The Bakery!. Deimos staggers away from what may or may not be Hank, and is killed by more chains. It is still unknown if this actually WAS Hank from Madness 3.
File:Hank-icon.png DISSENTER
Hank appears in a wanted poster. 2BDamned also states that the apartment building the episode takes place in was formerly Hank's house.
File:Hank-icon.png Incident: 001A
Hank appears in his MC7/9.5 attire, as he does in the rest of the incidents he appears in. His killing spree begins with him jumping out of a box with dual Beretta 92s and advancing into the building, eventually coming across a giant blender, into which he gleefully throws multiple agents and stomps a Mag Agent: V2 into.
File:Hank-icon.png Incident: 010A
In the incident, Hank rescues a civilian from zombies and l33t agents, eventually fighting a Mag Agent: V4 that, in a twist, rips Hank in half and repeatedly stabs his lifeless body with his own sword.
File:Hank-icon.png Incident: 100A
Hank plays a minor role, appearing at the end of the incident getting a soda from a vending machine when Sanford and Deimos arrive with a captured civilian. Hank inspects him and declares him "the wrong guy", and leaves him alone as the duo drive away.
File:Hank-icon.png File:HankMAG-icon.png Incident: 1000A
Hank is the first protagonist to appear in the short, killed by Jesus after clearing two rooms. He reappears in his Mag form later on and gets revenge on Jesus, but shortly after killed by a M203-wielding Tricky.
File:Hank-icon.png P.S.A: Piracy
Hank appears in the short when he bursts through the door holding a clamp. He is floating (due to the strange movement of characters in the meme) and wearing a grey camo hat with a star on it. He shouts something, but it’s hard to understand due to the bad audio. He then says: “You know it’s illegal to download... c copyrighted music, I’m takin’ you in.” The grunt floating near the ceiling tries to argue, but Hank kills said grunt. He then grabs the remaining, living grunt and walks out. During the “Never illegally download, always pay for music” screen, he is shown killing the grunt he escorted out of the door with a hammer before the short ends.
File:Hank-icon.png Madness: Project Nexus (Classic)
Hank is a playable character in Madness: Project Nexus. He can be played in the very first and last levels of Episode 1. In the beginning cutscene, Hank can be seen reading a note 'requesting' that he rescue Sanford and Deimos, acquire unknown hardware, destroy Project Nexus, and await further orders. He then proceeds to destroy the Jail wall using an RPG-7, and the level begins. After rescuing Sanford and Deimos, he is not seen again until the last level. During this time, he most likely acquired the hardware that was requested.
He is also available for hire in Arena Combat mode; he begins at level 30.
Deaths
- Madness Combat 2: Redeemer - Shot through the skull by Jesus Christ with a deagle.
- Madness Combat 3: Avenger - Impaled through the back by Jesus Christ with the Binary sword (this didn't kill him immediately), succumbed to his wound later.
- Madness Combat 4: Apotheosis - Committed suicide via blowing himself up with a suicide bomb.
- Madness Combat 5: Depredation - Head ripped off by Tricky and smashed against the ground.
- Madness Combat 6: Antipathy - Neck impaled by Tricky with the false-end of a stop sign; Resurrected almost immediately.
- Madness Combat 7: Consternation - Brain completely destroyed after being supposedly thrown off a cliff by Tricky. Impaled by Jesus with the Binary sword and shot in the head with a revolver by Jesus.
Non-Canon Deaths
- Incident: 010A - Ripped in half horizontally by a Mag Agent: V4 and repeatedly stabbed in the head with his own Dragon sword.
- Incident: 1000A - Shot in the head by Jesus with a desert eagle. Head blown in half by Tricky with a grenade, shot out by a grenade launcher.
Weapons Used
Madness Combat 1
Pistols
- PPK: Kills: 14
Shotguns
- Sawed-off shotgun: Kills: 2
SMGs
- M-10: Kills: 5
Melee
- Iron Knife: Kills: 2
Explosives
- Frag Grenade: Kills: 0-7 (It is unclear whether the grunts are knocked out or killed beforehand so the grenade might have killed all of them or just damage their corpses)
Miscellaneous
- Unarmed: Kills: 10
Madness Combat 2: Redeemer
Pistols
Shotguns
- Mossberg 500: Kills: 20 (2 of the kills are indirectly caused as the shots of the shotgun broke an Elevator cable and killed 2 Grunts inside) (as Hank is the one who shot the cable so the kill count will be counted as the shotgun's and not the elevator) (two of the kills are caused by slugging)
Rifles
- M16: Kills: 3
Melee
- Baton: Kills: 6
- Iron knife: Kills: 1
Explosives
- Frag Grenade: Kills: 2
- M203 (Attached to the M16): Kills: 5
Miscellaneous
- Fiber wire: Kills: 1
- Unarmed: Kills: 17
Madness Combat 3: Avenger
Pistols
- Desert Eagle: Kills: 7
- Tec-9: Kills: 2
Shotguns
- Mossberg 500: Kills: 5
SMGs
- MP5K: Kills: 7 (One of them is thrown)
Rifles
Melee
- Throwing knife: Kills: 14 (One of the kills are not caused by the blade of the knife)
- Axe: Kills: 7
- Iron knife: Kills: 6
- Baton: Kills: 3
- Baseball bat: Kills: 6
- Streetsign: Kills: 6
Miscellaneous
- Severed head: Kills: 1
- Table: Kills: 1
- Unarmed: Kills: 8
Madness Combat 4: Apotheosis
Pistols
- M1911: Kills: 10
- Desert Eagle: Kills: 4
SMGs
Rifles
- AK-47: Kills: 8
Melee
- Baton: Kills: 2
- Dragon sword: Kills: 31
- Iron pipe: Kills: 1
Explosives
- Suicide bomb: Kills: 2
Miscellaneous
- Vehicle: Kills: 2
- Vending Machine: Kills: 1
- Unarmed: Kills: 2
Madness Combat 5: Depredation
Pistols
- M1911: Kills: 5
- Desert Eagle: Kills: 14 (three of the kills are caused with slugging)(one of the kills are caused by impalement)
SMGs
- Micro Uzis: Kills: 23
- Uzi: Kills: 8
Rifles
- AUG: Kills: 7
Melee
- Baton: Kills: 3
- Dragon sword: Kills: 1
Miscellaneous
- Fiber wire: Kills: 2
- Unarmed: Kills: 1
Madness Combat 6: Antipathy
Pistols
- Glock 18C: Kills: 6
- Beretta 92: Kills: 8
- USP Match: Kills: 7
- Desert Eagle: Kills: 14
SMGs
Rifles
Melee
- Falchion: Kills: 5
- Baton: Kills: 1
- Megachette: Kills: 8
- Iron pipe: Kills: 4
- Battle axe: Kills: 23 (One of the kills is caused by the axe knocking down an enemy without actual external injuries)
Miscellaneous
- Severed head: Kills: 2
- Unarmed: Kills: 4
Madness Combat 7: Consternation
Pistols
- M1911: Kills: 4
Shotgun
- Remington 870: Kills: 4
- Semi-auto shotgun: Kills: 3
Rifles
- FAMAS: Kills: 6
Melee
- L337 sword: Kills: 2
- Chainsaw: Kills: 9
Miscellaneous
- Unarmed: Kills: 14
- Elevator: Kills: 1
Madness Combat 9: Aggregation
Explosives
- Pipe bomb: Kills: 2
Miscellaneous
- Unarmed: Kills: 1
Madness Combat 9.5
Handguns
- Desert Eagle: Kills: 4
- Browning HP: Kills: 9
SMGs
- MP5: Kills: 4 (One death is caused by slugging)
- Uzi Pro: Kills: 6 (One death is caused by throwing)
- OA-93: Kills: 6
Rifles
- M-416: Kills: 4 (One of the deaths is casued when Hank bludgeouns an Agent with the rifle) (One death is caused by slugging)
Melee
- Billhook machete: Kills: 5
- Bowie knife: Kills: 2
- Dragon sword: Kills: 7
Miscellaneous
- Unarmed: Kills: 6
- A.T.P. engineer mask: Kills: 1
Madness Combat 10: Abrogation
Machine Guns
- M-249: Kills: 10
Miscellaneous
- Unarmed: Kills: 26
- Crate: Kills: 1
Artworks
Commissioned artworks
Trivia
- Hank is the only main character not to appear in Madness Combat 6.5.
- Because of his claw he got at the end of Madness Combat 9: Aggregation, Hank is the only character to have a visible arm rather than just a floating hand.
- The only episodes Hank is never seen dead are Madness Combat 1, Madness Combat 10: Abrogation, and in the non-canon Madness episodes, Incident: 001A and Incident: 100A. The only episodes where Hank has not died after being revived are Madness Combat 6: Antipathy and Madness Combat 9: Aggregation.
- Madness Combat 2: Redeemer and Inundation are the only episodes in which Hank's appearance remains the same from the previous episode.
- According to a poster in Madness Combat 6: Antipathy, Hank's phone number is [555-4259|(719) 555-4259].
- Interestingly, the 719 area code is for the Colorado Springs area in Colorado, as opposed to the Nevada setting.
- Hank's claw arm in Madness Combat 9: Aggregation and lightning abilities in Madness Combat 10: Abrogation are references to the video games Die by the Sword and Infamous respectively.
- Hank is the only main character to appear in every one of the episodes 1-11. This does not include the .5 episodes.
- Despite being dubbed as "mentally insufficient" in his new Mag form, with only a third of the intelligence he had before, he still used a corpse as a decoy and used a pipe bomb to kill the enhanced A.T.P. engineers easily, whereas they gave Sanford and Deimos a hard time, which seems to be quite an intelligent move.
- However, he may have regressed to a sort of savant-like state, where, in his field of choice, he is quite intelligent, but is deficient elsewhere. In example, he could come up with stratagems such as making the pipe bomb, but may lack math skills beyond counting bullets, or any knowledge whatsoever not necessary to killing.
- This may also be because his previous level of intelligence was high enough not to completely render him intellectually challenged.
- It's possible that he might have gotten his intelligence back when he took the Auditor's halo.
- Magnified Hank, Mag Agent: V3, the Sun, Demon, Sanford (in ANAMNESIS.fla), and the Auditor are the only characters without the facial cross.
- Krinkels said in a tweet, that Hank is bald.
- As Krinkels was asked if any version of Hank possessed a beard, he said that Hank is 100% hairless.
- As Krinkels was asked what the inspiration for Hank was he answered: "Blade, The Terminator, a Grammaton Cleric are the primary influences for what Hank is."
- Hank has gone through the most costume changes in the series.
- As Krinkels was asked what the inspiration for Hank's claw was, he said that there was a game called Die by the Sword and it featured an enemy with one arm bigger than the other and Krinkels thought that it was was immeasurably powerful how he would just swing it back and forth in front of him to clear a pathway. In addition to that, Krinkels said he has always liked asymmetrical character designs.
- Krinkels said that if Hank, Sanford and Deimos looked more like humans, Deimos would be the shortest, while Hank would be the tallest.
- Krinkels has stated that Hank has dabbled in real estate.
- Krinkels said Hank, along with everyone else, is ambidextrous.
- Hank is the only character that has a full name.
- When Krinkels was asked if Hank would kill Sanford, Deimos and 2BDamned, when he is ordered to, Krinkels just replied with: "Hank is very good at his job."
- Krinkels said that if Nevada had kittens, Hank would take a second to pat one.
- When asked if Hank would show off at the gym, Krinkels said, "Nah he ain't an ego lifter."
- Krinkels revealed Hank genuinely wanted to go to the Volleyball tryouts he signed up for.
- When asked who the smartest in Nevada was, as a side note Krinkels stated Hank is "kind of dumb" because he "has a hard time staying alive"
- Krinkels has stated that Hank isn't a hero, but he's not really a villain either, because "everyone is pretty awful in Nevada"
- Hank is the only character to ever wield a clamp, as seen in P.S.A: Piracy.
- Starting around the time of Madness Combat 9.5 part 1, Krinkels begins referring to Hank with "they/them" pronouns. This would also align with Krinkels' statement that the characters' genders are up for interpretation and his reply about the use of 'he' directly.
- With the release of "Madness Combat 9.5 (complete)", and the reveal that there are multiple Hanks in The Other Place, Hank's "they" pronoun now appears to be a fully plural term.
- Hank is canonically 6'2, as stated by Krinkels during his Twitch stream.
- In a Twitch clip, when asked who is the "oldest" out of the Main Protagonist Cast, Krinkels replied with "Probably Hank." Which means Hank is canonically older than Jebus.
- In Madness combat 9.5, "Madness 6 Hank" is depicted to be more aggressive than any other variant of Hank, as the injuries he currently sustains are constantly putting him in pain and therefore kills with the intent to get things over with and continue, unlike Madness 7 Hank's reason to kill as a way to survive.
- In the Madness Combat 20th Anniversy stream, when asked if Hank could swim, Krinkles replied "probably not".